If you go the baking route, and assuming that you are using a realistic rendering style like what is done by default in all modern game engines, it means that the surface detail of the final asset will look just like that of your screenshot. Meaning that you will still have to put in a *lot* of work to get rid of the…
Actually Pior, the look of the MX518 is more what I am after, reasonably expensive, but might have a go ( even the new one) I just realised that my amazon order for my Logitech G400s was from 2014 and it cost £37.99. It's on ebay now for £75. One company even charging £220 :) I am currently using a really cheap mouse a '…
Hello everyone, I would like to share the final results I got on my model here. Could you give some technical and professional feedback on it? I want to have something relevant for industry standarts, but I find it hard to know what they are. I work part time and I get around two to three hours a day to study and practice…
Short update with some of the surrounding area. Btw if anyone is interested - while doing research I discovered that someone had created a 360° panorama picture right in front of the coffee shop that I'm basing this environment on (unfortunately we don't have street view for my city, so this is really valuable for me! ):…
At the tail end of the second week of work and pleased with the progress so far. Using a tree I whipped up in speedtree as a general placeholder, can already tell I'm going to need to make them skinnier and adjust the albedo maps of the leafs to make them more golden. I'm approaching the head sculpt iteratively. Instead of…
Welcome! I'm going to preface this with the fact that my answer isn't based in proper technical knowledge. Those are conclusions drawn from seeing those things get done, so take them with a grain of salt. 1. Let's say you have 10 heads, 15 hair styles, 5 torsos, 5 legs. You have a total of: 10 x 15 x 5 x 5 = 3750 possible…
"What are the exact reasons..." 3d scanning only does what 3d scanning does - nothing more, nothing less. To the layman it will always seem like surface details sum up the whole thing. In practice, these things are probably the least important factors contributing to a convincing character (or rather : they are the easiest…
Splitting and straightening the UV islands to increase the overall texture density makes sense in theory but in practice it's a bit more complicated than that since there's multiple factors to consider. In the overall scheme of things a single road wheel is a very small part of a tank and it's unlikely that every part of…
I didn't see a mention of any release date but it will be another free update for existing users. Yay! https://www.zbrushcentral.com/t/sneak-peek-zbrush-2021/377830