How's mobu 2014? 2013 was broken as hell, had to revert back to 2012. Try 2014 first and see if it works fine, 2012 should be cheaper and more stable/ less buggy
I agree, we are still using 2012 at work even though we are on subscription. But 2014 is more like Service Pack 2 for 2012. The first service pack was 2013... heh.
Ive dragged the mzp file into the viewport and ran as administrator but It doesn't take. I get the x symbol on my view port. im using 2012 64 bit on 2012 64 bit. help plz? this script seems very usefull.
Damm I forgot to mention the version again! I am using 2012 which is working much better than the 2013 version. I might switch back permanently switch back to 2012.
Eyes, tusks and claws textured. Added more hi freq detail to the skin too. More shots on my blog: http://redbranchblog.blogspot.co.uk/2012/07/completed-textures.html#!/2012/07/completed-textures.html
I use max2012. So this color file is for 2012 http://www.edgesize.com/crap/MaxStartUI.clr I think after 2012 they started saving the color files as .clrx so I'm not sure it will work. :D
Hey, so i have no idea whats happened to my material editor, it defaults to architectural just like 3dsmax design and i have no idea how it happened. :/ I haven't installed 3dsmax 2012 design by mistake its defiantly just 3dsmax 2012. please help :)
Is possible to make a box-projected reflections? http://seblagarde.wordpress.com/2012/11/28/siggraph-2012-talk/ http://forum.unity3d.com/threads/113784-Has-any-one-experimented-with-Box-Projection-Correction-Environment-Mapping