7000 polycounter, lvl. 13
8000 I love typing
8010 polycounter, lvl. 15 Those three levels are needed ? I guess my level means I'm smarter with modeling and texturing.
Yes I did. They mentioned that 12 full environments to start with is not viable/worth it. (I was not planning on doing that) An environment and several props is much better to do. A very rough estimate: 13 weeks or so?
Using a command line switch is better. Help file http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/index.html?url=./files/WSf742dab041063133-5029f504112a1ce7dbd-7fee.htm,topicNumber=d0e466638
I use both PolyUnwrapper and TexTools (because the former is still missing a couple of features) in Max '12 and Max '13, and I don't see any reason to switch to yet another app for UVing.
The Misty Mountain song... I like the version above. The below as well.. [ame=" https://www.youtube.com/watch?v=aUXP8VEXWMs"]The Hobbit (1977) Soundtrack (OST) - 13. Misty Mountains Cold - YouTube[/ame]
that saucy, scaley lady from page 13 Xaltar > gauss all the way back to page 2 Ghostrider > gauss also, bonus original version (before adjusting colors to be more threatening) here
The 285 (and 260) is a DX10 card, you can get a 5870 for the same price, and it's DX11. Not to mention much better performance in several scenarios. http://www.tomshardware.com/reviews/radeon-hd-5870,2422-13.html
https://youtu.be/rFZxj2RG_Vg?t=13m3s I was wondering how could I get height mask to work like shown at 13:03 for a material with height map and normal, thanks!
You can find 3 of my tutorial here : http://samavan.com/community/viewforum.php?f=13&sid=01f91d55a681c8f4d28ee01ca76a658e These are very simple, nothing very difficult, and will help you to texture with a small number of layer.
Hello, yes If You could look at this animation please: 13. https://syncsketch.com/playground/f6746932701f4a29819b0d4722c45eb8#371018 it is still the "Bounce in place with a coming to a stop. First frame is at the top, last frame is on the ground. (no squash and strech)".