just thought to share this with you guys since this has some relevance for the community (i think). AMD's Richard Hubby spoke at the PDXLAN on current tech and on DX-12, Mantle and Freesync. Core points - Freesync Monitors: avaible (hopefully) december or january. One model already avaible that will patch Freesync in…
The diffuse color, and actual texture sampling happen in the fragment/pixel shader which as you can see is rather light. A baseline static color into diffuse phong model generates 38 pixel shader instructions and 33 vertex instructions. ie this Changing THAT material to blend_translucent instantly increases the vertex…
The utility hits those two buttons for you and it applies a modifier and screws with the pivot, two things I don't like. If it works for you, great. I just think it's over kill and causes a few unnecessary steps, like having to collapse the stack or realign the pivot. Slightly longer answer: Each object has a transform…