It might also help you to see examples of what the end result looks like. We have some good examples here that are worth studying as you work on your own organic low poly models: http://wiki.polycount.com/wiki/BodyTopology
There's a big difference between coming up with the aesthetic ideas of a game, the universe, the characters, the story etc. and coming up with the actual dynamics of the game that will make it a blockbuster. The casual observer will often mistake these aesthetics for what makes these games massive hits, when in fact the…
I have updated with some more information regarding the position as of 16/05/2020. I have also included an example model with the end result being somewhat to the main design illustration (seen left)
3ds Max? Output file format? Render to Texture, or from a viewport, or from a camera? Need some example images. What's the material setup? If you're cranking the Output settings, that'll cause clamping in a render.
Thanks for your reply, coven. But i don't think this is a doable solution in case if i have (for example) a minimum of 50 morph targets each one with a proper wrinkle map assigned. Maybe there is another solution for this..
Apparently, my PC spec meets all the recommend requirements from SP 2019. In reality, it is extremely slow when working with slightly large project and complex materials(example: materials from Substance Source)
The face of your creature looks more like a bat atm. The teeth are not really canine and hairless animals seem to be a specialized taste. Above is just one example of the terrible dog. The bite and snout are pretty good.
Photogrammetry, seems to be making a splash on the indie scene lately and here's an example of what is achievable at the moment especially if you're going at it solo: Development log - Building a complete car from scans - VR Game dev
It is pretty much identical to the example you have shown in the linked thread. I haven't tried it out in UE4/Unity yet, only Substance and Toolbag. Did you harden the seam in the middle on the cylinder or no need?
Okay thanks guys, will try it again tomorrow. The model it's self was just an example on the problem, not really working on it at the moment, was for a Uni assignment :P But thanks for that crit Xoliul p.s. I love directx shader :P