Thanks to all for the quick replies. I'm gonna think about it, maybe I'll give Huion a try. It is just for concepts and sculpting - it's just a hobby so i don't want to spend a lot of money.
I'm in the process of breaking them all out onto different boards. Not a lot of time in my world. Full time job, two kids, an amazing wife, house, games, sports, hobbies....etc.
Yea I'm curious too. Was it a written test or an actual flying test? Military BS or is it a little more hardcore like, "There is a scorch mark where I left my plane..." "But you ditched in the water!?" "...exactly..." Honestly nothing wrong with turning flying into a hobby and making game art your full time gig, or doing…
Armature joint requests...: You can get that stuff at Hobby link Japan...I also have seen them listed on ebay. http://www.hlj.com/hljlist2/?Word=joint&Dis=-2&MacroType=Mat
Haha Atlus thanks for the posts, they've been umm... eye opening! :D Do you just do game art as a hobby? Your texture work is great. What you use for that wireframe slider?
He wants to call you a filthy casual, but realizes it's a phrase only used ironically now. The sentiment behind it is there though - derision that you aren't as involved in his hobby the exact same way he is involved.
Fucking pinned. I just removed myself from PCU and I now am going to work on getting my shit together. And get a hobby. Since I need to leave my computer SOMETIMES.
Sorry, I know Modo can do it via edge weights but I can't give those meshes to anyone not using Modo so it's not useful for our production pipeline. For hobby stuff at home, sure...
Im started this off as a hobby but i wonder if it is possible get into the games industry as a character modeler? do I have to also know texturing, hard surface modeling as well as environment stuff to get hired?
Those look great, love the monster with the long tongue. I wish I had more ram, mudbox is a expensive freaking hobby [ QUOTE ] why do all ur heads look the same? [/ QUOTE ] Huh?