yet another update i updated her stance a bit, didn't tough the cloth on her legs though, blocked in a rough hairdummy which i'm going to use for placing the hair planes. Also of course i gave her a face, i tried to stay true to the concept when possible. Which wasn't totally possibe with the eyes and the nose basicly, the…
I think you can improve quite a bit, if not on the basemesh than at least with the sculpt, i think the overall proportions dont work, from the front he is way to wide in a lot of parts - imho The side is working overall, but keep in mind in the concept it is moving, so its one leg left behind and one already moving…
Thanks guys, appreciate it :D G_I_B_B_O_N - Youre completely right, they were way more visible before I added an expression to her face. I will remedy that asap. felipefrango - Awesome expressions. Ooooozing character. Kot_Leopold - I put together a little gif of how I do the little more complex pieces whenever I sculpt.…
Thanks! as for the method for making terrains, I'm currently setting up a detailed workflow that I will share with the community. There is really nothing special to it, but I'm sure that will save a lot of time for people wishing to get convincing results for highpoly cg renders and for game engines. Just to summarize it…
Thanks e-freak, but as n88tr quoted the older image maybe you didn't see the progress :) http://airborn-studios.com/projects/2011/portfolio/owl_huntress/frenja_06.jpg i already put a bit more work into the the head, in image 05 the face wasn't sitting right in the head and the head was facing downwards too much, i reworked…
*^* I really appreciate the effort in feedback you guys are giving me! I've tried to put in all the crits to the best of my ability, give or take some design choices. I've ditched the pink, gawd knows what I was thinking... >_< Almighty_gir, If that's queried at me lol...? Not that I pretend to be awsum enough to go making…