I think terms like "Workbench" and "Previz" are really causing unnecessary confusion, similarly to some of the other unneeded UI/UX fluff that 2.8 is adding. And while certainly useful, the plethora of possible display mode combinations is just making things very cumbersome to navigate ... Oh well. As far as I am concerned…
Frankie: yes you can. First, take this Python script and save it in Blender/(version number)/scripts/addons folder as object_toggle_wireframe_on_shaded_on_all.py. import bpybl_info = { "name": "Quick Wireframe on Shaded", "category": "Object" }def main(context): do_i_show_wire = not context.active_object.show_wire for ob…
Blender is also my main 3D app, and I find it extremely fluent for game development, and I could list some very nice features. Triangulate modifier - A non-destructive triangulation for your UV mapped low poly model, and you can even choose from a couple of different triangulating methods in the modifier settings. Displace…
No problemo ! All working now :) Also : wow. I didn't realize it when initially bringing up the request for a Simple mode, but there are definitely some nice (and unexpected !) side effects to it that I just noticed when trying it out in practice. Basically ... even without using workplane-bound transforms operations per…
Here's Jed's Ultimate Guide to Smoothing a Mesh in Six Easy Steps in Blender 2.73 for Xnormal. Not for anyone in particular, just for posterity really. Step 1: Make your model and layout the UVs. This is the hard part. Here I've just got an ico sphere. Step 2: Select the model in object mode, or go into edit mode and…
I've been using Blender almost exclusively for several years now. Granted, I haven't done nearly as much 3D modeling as I used to. (been hitting the coding and web design pretty hard) But whenever I do produce 3D work, I use Blender to do it. I won't say that its better than the big-name 3D packages. It probably doesn't…
I don't think you'll see any of that change Vig. Pretty sure the blender community is larger than any other user base, and well, there is a certain stigma to 'free' that will never go away. I really don't get it though. For all the anti-blender talk I see regarding the app and its community, there's just as much ignorance…
So, it's been more than a year since 2.8 and I personally still find the new Collections to be very annoying and a waste of time. It's a constant juggle between using the interface of the M hotkey (to move objects in and out of collections), having to actually go dig inside the outliner and constantly having to…
@pior When I said I was confused I wasn't being sarcastic or anything—I am genuinely confused whether the performance I showed was what he considered unacceptable. That's why went ahead and I recorded it. Because if it's not then there's something else contributing to the performance issues he described, making it solvable…
Question for you all - has there been any attempt at bringing back an equivalent to the pre-2.8 layer management system ? By that I mean, something similar to the compact mini UI with grey/yellow dots to move objects in and out of layers. Of course such thing would have to account for the fact that Collections can have…