This damn shape has been annoying me for ages :poly118: Basically all I want is the subdivided shape on the left, a recessed triangle that has its longest edge flush with a flat plane. However I really want it to be repeated across a grid, which is where my problems come in. You can see where I've circled in pink on the…
I don't get what you mean by this question... What do u want to say? Sorry about my English. Sides? Didn't you try to tell me should go with more sides sphere, because it requires more geo to work well... then you say sphere sides doesn't matter?()... Shape like this? Yes, it's simple one, but at first, I asked, I gave the…
Thanks for the comments man. Generally I model in as many smaller chunks as is efficient, often times it just makes sense to have a large amount of small pieces, as complex objects tend to be built up from multiple pieces anyway. So defintely do not spend much time trying to model things as one large chunk. I do have to…
Hey guys, I started my first vehicle: The M47 Patton. I try to build up the whole model by following the Dozer tutorial from EAT3D. But my tank does have a turret and a dozer does not. And I'm having a lot of a problems getting the shape right. In fact, I don't even know how to start. I already tried with a cyllinder, a…
ZBrush Question - Does this ever happen to anyone else too? I will be in the middle of working and then a duplicate model will pop up with no way to undo this option. Each time this happens I have to go back to the most recent QuickSave. This can't be the right answer. This is the issue with the duplicated model. One model…
still not correct though, trying to comprehend what Perna says is not that easy, because his IQ is far beyond anybody elses. (love you Per). Try to break down the meshes without welding them together =). Like pernas picture, i mean it would make more sense if he would do the mesh, but honestly, his been doing this for far…
@Povilas Similar issue regarding cylindrical/round details repeated in this thread countless times, same solution. You need a lot more base geometry. If you're adding a support loop to the bottom of the planar flat detail (on the right), you'll get a gnarly pinch on the curved detail on the left. A good way to establish…
Hey Guys, looking for input from the 3ds max experts here. I've modeled this car rim but it took me around 4 hours manually. I feel like something this repetitive in shape could be entirely done in the modifier stack with parametric tools in much less time right? More specifically the gold rim section. Defining the base…
Stumped here: I have a filagree pattern I wire-deformed into place (see left). I am attempting to deform it as a fringe piece on the gauntlet (see right image) between the red lines. so far I've tried: 1) using a wire deformer 2) A wire deformer to get the round shape, and then another one to pull the inside of the…
heeere's comes Wizi lets make it easy, the big cylinder under is 18 sides and the small one is 14 sides =). I was not quite sure what you wanted to achieve so i did 3 diff. Models. see if it helps From Left to right. 1. I use primitives to align the 2 cylinders edges to eachother. The big one is 18 sides and the smaller…