I have completed my 1-4x24 Scope model and I'm currently working on modelling a Colt M45A1 (USMC 1911). I am kinda stuck at looping this: http://i.imgur.com/olr7OZ4.jpg To achieve this: http://i.imgur.com/fwdrgbb.jpg I know this has been posted somewhere in this thread as well the forum, but I can't seem to locate them.…
I'm currently modeling the low poly for this surgical light, But this piece right here is giving me trouble. The part where the cylinder transitions into a curved swoop shape. My modeling skills are rusty, so it's driving me up the wall. I've thought about starting with the swoop shape first, and bridging it with the…
@perna yeah, I tried your boolean method too, as soon as I saw it. Works out pretty good. Still a bit of manual work though when intended for sub-d. I'm not sure if I'm into the mathematical perfection route, though, when I'm modeling. While I definitely respect the fact that this whole endeavour is entirely mathematical,…
Whoof, looks like I got a lot of responses- THANK YOU, @Zi0 for the vid! Spent a good three days trying to model this cursed changing station before I resorted to this thread, looks like it did some good :P. @perna I'll keep it to specific shapes if I ever come back here, thank you my fellow modeling brother. B)
Hi all. I have started to model my favorite seiko 5 watch (snk809 - great piece, BTW) and I'm struggling with movement parts, this one especially. Boole is unusable in this case and amount of detail and I'm not very experienced with modeling on this level of precision. I'm usin cinema 4d, but any advice how to start is…
hey guys. Been modeling a sci fi gun lately and I'm struggling with a certain part. It's the cylinders. How would you actually go about joining them together? I know I could just have them as intersecting geometry, but that seems sloppy. I've never known how to do this sort of modeling with cylinders, so some help would be…
As you can see, the top part of my model looks like complete crap. I thought about approaching it by modeling it as a flat surface, and then using a bend modifier, honestly thought that would've been the best way :(. Then I thought about using a tube and cutting the faces to try to make the shape that way... Doesn't look…
Hi, Sorry for bringing up such basic question, but this question has bothered me quite some times. I wonder if it's necessary to add extra support edges to simple but long pieces like the images below? Both seem fine in shaded mode, except the one with extra support edges looks more clean and tight on the edge, and less…
I don't think it needs to be a competition, just a fun way to challenge yourself to get better, and hopefully learn from others. Its fun talking about different ways to approach a shape with people, also to see what workflows people come up with. Even if people cannot model the shape that gets posted each week, they could…