@PleaseHelpMe A few posts up there's a couple of discussions about adding shapes to curves. You'll want to read through those for a more detailed answer to why this is happening and how to resolve it but the basic idea is to maintain a relatively consistent spacing on the geometry that makes up the curved surface and use…
This is a problem of planing. Sure, I could suggest ways to add in more geometry after the fact, but that would just be a bandaid. The root of the problem here is that you didn't START with enough geomery, the easiest and cleanest solution would be to simply remodel the shape, from the screenshot it isn't that complex…
i gave it a quick try, the outer shape itself isn't much of a problem, i made 2 mistakes here, i ignored the circular shape of the inner cuts and i totally ignored the fact that on the centerline my inset won't work due to beeing mirrored so there is a shading error, which can easily be removed by removing the centerline i…
@DeathstrokeFTW This is a circular pattern, so decide an amount of segments you want on branches and base that will match up nicely. I started with 8sided base cuz I want 4 branches. 4 branches with 4 sides each will match up nicely with 8sided base. One (red) of them unique, the rest instances. 4 new branches with 4…
BerlinBoy6329. What Per is saying, is that you're to emotionally attached to what you're doing at that instance. This is something you do when you're trying to learn something. I did that alot, but soon I relized I care to much of the outcome before master the basics, hence creating a mental block. -The basics does not…
So, I wanted to touch on something Per mentioned a while back, BOOLEANS. I've been using them more and more lately, I was always sort of afraid of using them from early days when I really didn't know how to. But for certain stuff they save so much time. I happened to be modeling a little screwdriver shape so I figured I do…
@chopsuey Hey bud, this is the classic "cutting a hole in a cylinder" problem. I suggest you look through this thread for some learning, because this is just one method to do this. In short why you're getting stretchy no-no's is because you made an extrusion at the cylinder's established edge, and you are NOT allowed to…
I just can't understand - it seems you dismiss other methods as wrong, and pick up on silly things like Hurr durr, of course I collapse Subd, how else could I deliver 200 MB files?? You offend me sir! You're arguing, I'm arguing! :poly122: But anyway, I don't think you can simply follow some rules about using the stack and…
Hi, I want to create a model of an old hammer in Blender and then texture it in Substance Painter. I'm learning to create game assets and aiming for realism. The model of the hammer is mostly ready. The hammer which I'm using as a reference has text and logo engraved on its head and I'm thinking how can I transfer this…
NO WAY! No floaters? That guy must be CRAZY!! :poly124: :thumbup: Collapse means to combine the verts, which is how you would clean up the inset you made. SDS (Sub-division surfaces) don't need to be super precise, don't be afraid to hand tweak things. It's still a model after all. as long as the edges look nice, who cares…