Hey guys, I've just started playing with substance designer, I bought it in the Steam sale over Xmas and I've got to say I'm loving it so far and looking forward to it's potential :D I've been having some trouble with crashes though, or at least I think I've probably misunderstood something rather than problems with the…
I don't do any 2D-fixing up on the bakes either. Honestly it comes out fine; I don't think I ever managed to get my cage bakes 100% error-free either (if you look at some of my older work, like the Dozer you can probably see small things here and there), and doing things cageless takes a lot less time for the same result.…
Hey Shriken, Not sure about having a material not generate, I think that when you load a Substance it has to generate everything at least once. However, some tips for making your graphs go faster (from my expierence): -When you are exposing controls, try and expose them a bit down the line. If you expose a control from one…
Working on stylized planks. I'm wanting to place triangles on the ends, widest side on the edge and tapering into the plank (The red triangles). I've been able to create masks just for the ends but it's obviously just placing my cuts in that area, I need something to tell it to always place the widest part along the edge.…
Ok so, this is really rough, but with time, blends, and gradients this could start looking something like fur or grass or what have you. So under Generators - Patterns - grab the Shape node and drag that out into your Substance editor. For this test I used the pyramid shape, but I've messed around with others and gotten…
Quick questions, haven't touched SD in a while (like 2 years ago in fact!), but I'm finally starting to give it another shot: - is there a node reference documentation anywhere? - is there any way I can move a node and its parent/child nodes without having to use frames? (this seems ridiculous that such a basic UI feature…
No man, you can do that, but it's not "the one holy" workflow. If you want to do this then you have to accept the limitations of 2D unwrapping and work with it a bit. The main advantage in substance is the non-destructible, interlinked workflow, and the fact that you can branch out into further automation if you want to.…
What you want to do is warp a noise such as Anisotropic through a Directional Blur using a mask such as the Paraboloid shape: That should get you started in the direction that you want to go. Or try warping Anisotropic through another shape. There's a lot of cool effects you can get by doing that :). ALSO! I have a…
I'm currently testing the trial of Substance Designer and the normalmap baking results are fantastic so far. Finding information on the baking less so though. None of the videos I watched actually showed any baking of normalmaps from highpoly meshes and I wonder how I have to bake/would best bake a model comprised of a few…
Hi guy's, I have bought substance designer last month and i am having few issues that maybe some of you can help me solve. First i am using the physically based shader metal/roughness and even if i completely remove the specular on my rock it still show glossy effect on it no matter what i do. Second, when i change my…