imo, the tiles for the roof pattern currently read a little bit too much like stone rather than tiles, due to the way you handled how they are cracking and being painted. It looks a bit too much like chipped stone, especially when compiled with the blueish hue. I'd say rethink how they are cracking, and look at some…
Just wanted to weigh in with my attempt. I had something working pretty well in the material editor but any of the vectors don't seem to actually work when plugged into a post effect. I have run into this problem before and don't know a solution. However, since you are working with just distortion, you could always put a…
I don't know if this is mentioned in the video. But a neat trick they seem to have used on their grass is a merged solution between pro's of Mesh vs Billboard, which I haven't seen before. (Has nothing to do with billboards just found it fun) Or rather a solution to one of the visual downsides of having simple grass…
I was thinking something along the lines of Shadowgun for android (possibly ios, i'm not sure). Unity 3.5 has some pretty awesome rendering capabilities for mobile games with lightmapping, occlusion culling and the new addition of light probes. I've actually just found ben mathis' portfolio and seeing the topology of his…
Could the tail be mirrored? There isn't much padding between the pieces, you should apply a per pixel map and see just how many pixels you have to work with. Some of the small tiny pieces will be lucky to get 1-2 pixels and they are going to bleed into each other. You might as well put a tiny square in the UV layout and…
@Jenny S: looking good overall!! just a few notes :) . - The first step looks like she lost the momentum from the run ( I don't know maybe is the lack of energy? o. O or try to take some frames from it to see how it looks , this one is tricky haha) - When she end up at the top, I think the reaction is too much , the one…
Sorry I missed yer post, The command did not work because an argument was not specified. see the list of commands below with a description of argument features. On the other hand, The shelfButton popUp menu GUI should work fine in maya 2011 and setup in a current shelfLayout would be installed with the following…
Polypainting is just that, you apply color (paint) to verts (polys). zBrush uses it as a method of 3D painting. It's pretty cool, but has its limitations. Since it applies color to vertices, you need a whole lot of verts in order to paint anything detailed. This means that you need to paint on a highpoly mesh, which then…
The count of tris is not as important as it was 10 years back. Occlusion culling will be done on a very crude level of detail (e.g. a whole characters). The most basic and efficient culling approaches are still zbuffer (early z-buffer hardware + z-pre pass) and backface culling. Keeping this in mind and that pixel shaders…
Real-estate sales/vis is certainly an application. The ability for end users to buy off plan from a real-time walkthru with the ability to change the color of paint/carpets, style of fixtures, etc. would be of benefit to that market, certainly. I'm trying not to focus too heavily on any one niche as we're developing…