What an incredible scene! Your re-purposing of the rock walls and the world tiling materials are very interesting, no doubt you're using UE4 to its fullest. Thanks for discussing your methods and especially how you're going about lighting. I'm doing a similar underground-type scene, so seeing this is very inspiring.…
Hey everyone, here is the low poly closed and open: And here it is animating: I watched the scene with gun animating, and replicated it frame by frame. Never realized how fast it was. The top part with the light doesn't rise until a little after in the scene, but I decided to raise it with the rest. For reference:…
This is a very strong scene and your assets are modeled well. Not to high and not to low. You can tell you take the time to plan out each asset. It shows in the detail, this in turn makes them a piece of a whole that is your scene. I have always felt that environment art is all the details in one place. If the smallest…
Hey thanks again guys :) @Matt : Thanks for the feedback, that's really help ! I have consider them and I modify the scene. @Gazu : Yes, that's just a plane with an alpha texture ;) I have some free time to work on the scene, I hope it will be finished soon. I make a lot of modifications, especially on the boiler part and…
I had to do a building demolition once. The best is to break up the scene into multiple passes. Explode the bottom floor and bake the animation, make those objects kinematic so that when you explode the second floor they will collide with the first floor. And so on with the 3rd floor. Breaking up the scene is the best way.…
Right now this scene is rather boring. Make sure to spice it up a bit. If it's indeed on a harbor, make sure to add things that you may find in a place like this. Maybe an anchor, fish on the walls, netting, old pics of fisherman etc. I don't believe you're done 'meshing out the scene'. Get more creative with it. Your…
Is this package the one that gets created when you make a new udk file? Are the meshes that disappear from your package currently being used in your scene? I think UDK likes to dump stuff out of the package if you aren't using it...at least it seemed that way for me. Try placing the meshes in he scene and saving and see if…
When you click on General Settings, is the checkbox "Keep source geometry influence." activated ? if yes uncheck it and click on save settings, then create your pipe again to see if it works. If it doesn't i would recommend you to create a new scene and try again in it.Sometimes certain operations in Maya interfere with…
Thank you everyone, I agree. I'm going to play with the lighting tonight. And many things in the scene were baked down from highpoly's Brome, except for the very noticeable rafters and the segment in the left forground lol. oh and the fences. I actually like the scene with the fog, but I'm going to see how it would look if…
I´ve done a dog for him... Now I want to give him some sort of environment. I ´ve played with some tileable texture and modeling some stuff. I am afraid about total polycount and texture size of this scene to fit with this char. Char: 1138 tris 512² Dog: 666 tris 256² Scene total: 10000 tris 1024² ???