Thank you all for the nice coments! Esselle , what do you mean with "non trivial shapes" about the toothpaste? And about the low resolution is simple. When I did this projects, my goal was to try to obtain the best looking graphics I could do using as less polygons and texture sizes as possible. I wanted to see how low…
Okay here is part two: (old art for the ISS, there is a much larger and more futuristic version of this now) (old concept model for an old first gen warp ship. normals needed fixing). (concept model for a fighter belonging to one of the human superpowers) (concept art and higher poly model for the Regir, it needs cleaning…
Looking at your images, and based on your complaint of "my model isn't deforming well", I think of these things: 1 - Instead of envelopes, try weight painting. Envelopes might work well for simpler meshes but painting is your go-to for complex meshes like a humanoid body, where you can find both nuance and sharp…
1. there are different ways people do it. But you are missing unwrapping. this can be done before you import into zbrush in max or maya and you can unwrap it in zbrush(it isn't as good), again there are other ways of doing the modelling workflow, depends on what your making and how you want to make it. 2. you can make the…
Make your highpoly however you like. Derive the lowpoly from the high or edit it so the there is no inter penetration with the high poly. Separate out overlapping parts like the thin bars by A/ exploding the mesh or B/ putting them in UDM space (seperate UV). There can be no interpenetration of the high poly model and the…
your surface is to clean ! Visit these threads : http://www.polycount.com/forum/showthread.php?t=87797 - Alot of information regarding stylized texturing. http://www.polycount.com/forum/showthread.php?t=68601 - Different examples regarding painted textures also this guys a beast when it comes to stuff like this.…
oh thats a fun idea Here is one of my very first models in google sketchup, had so much luck that i could take these classes back in Highschool, i was like 14 or so I think - around year 2003 Im still not very good in modeling th Also man that teapot, I wish i could do such things on college man You know I was in in…
Try not to paint in your normal maps. Spend that time instead on learning to bake properly so you won't have to in future. Visible seams on the normal map as you show in your first picture due to UV rotation isn't an issue when you bake normals because tangent normals are relative to UV space, meaning it looks weird and…
A few points to understand : • Some baking environments split the projected rays according to the hard edges of the lowpoly model. This can be useful in some cases, but probably not what you need here. Test this out with a very simple model to be 100% certain of what Painter does when baking. • "The low-poly model has…
Alright back to work again . Before I complete my lowpoly , I need some recommendation Recently I had thought of removing the red triangle thingy because it may not make any difference in game . But without them , it looks abit empty in the showcase . In addition , the whole model is draining alot of polygon ( due to…