I think its better off this way. If done right, a thread's title and topic can give all the information needed to quickly identify what the general problem is and what program is being used. This lets the right people find it more quickly. And if the question has already been asked, its easy enough to find the existing…
Interesting to see how they re use those propagation volumes for that. Though I still don't believe that's what we're seeing. That lion head example looks very glossy/blurry, which is probably because the propagation volumes need to be very vague/lowres (they're not supposed to contain a lot of detail). I also don't see…
Vig you were right! but missed the point that you have to use the arrow keys to bring the menu back on screen! "You can either edit the 3dsmax.ini file which contains the positions of most dialogs (incl. also Material Editor etc.), or use the Alt+SPACE+M trick which is much faster. If we are talking about the Render Scene…
Wow... they were REALLY great tutorials, thanks... Some great advice on making the textures themselves... which weirdly is the part of the process that I dont have much fear of, I am an experienced Photoshop user. The part that I'm specifically having trouble with is the IN MAYA part... the actual UV mapping stuff... (so…
hmm 2hrs for what sounds like my point of view anyway. apparently the parting of the red seas coincided with the eruption of Santorini that wiped out the Minoans (by tsunami), to fill the void the Aegean sea drew water from all around, including the nile. This would have allowed moses and his gang to cross the river while…
Makes sense, StrangeFate :) I guess in this case it might be the compromise that is hurting you - like you say, it's an artistic endeavour and you want that to be represented in your site, but also you want the functionality and usability to be straightforward and easy. As in many cases, the "compromise" solution manages…
I'm French, and I'm not living in US, so I cannot tell you about jobs in video game industry in US. But, one thing for sure, if I can give you an advice (and I guess it's pretty the same every where) : the container doesn't matter. The contents are more important. You have to show what you're capable of. So you need more…
i enjoyed it as a half decent hollywood shoot em up flick. but for the most part, for me, it wasn't "Doom". *****SPOILERS***** My main problem is the monsters aren't demons. It just felt like any other zombie movie where if you get bitten you turn into something else. Now I don't mind zombies in the movie. The Doom games…
Thanks for the encouragement shrew! I finished this detail study. I've learned an assload from it. A couple crashes set me back towards the end. I tried to keep as many forms as one single contiguous mesh for learning purposes. Some of the one's that I'm proud of are both sets of headers/pipes. The top circle bulge…
Here's a quick copy and paste from the UDK forums concerning the AO: "Go to the content browser and type in the search bar -> UTPostProcess_Console This file contains the default post process chain. Open it and find the AmbientOcclusionEffect node. Select the node and the property window appears at the bottom. Now you can…