For the "how big your object should be" question it's easy, just make a simple box height 180cm (average normal people height) as a scale reference, then just scale up/ down depending your need based on that scale reference object. For the map size 512x512 is consider huge for object that size, you might want to reduce it…
you really need to work on your texture m8.. one 1024, thats what? 16 256 maps! Look into how to reuse your texturespace, tiling it over the model. make a window texture and reuse that etc etc. This will probabl require you to do some cutting in the model which = more polys but: Whats it for? You get a 1024 texture but can…
Correct on all accounts. It's much better to simply make sure the normals are always normalized then normalizing them when rendering. You can also use the blue channel to store a 255 bit map (like a height map for instance) if you are not interested in supporting normals pointing backwards(negative Z). If we can assume the…
Try the cgnetwork articles. They seem to cover stories on all the best cinematics. Warhammer 40k intro for example http://www.cgnetworks.com/story_custom.php?story_id=2538&page= You could also try digging out the websites of the folks that are the best in the bizz when it comes to cinematics. Blizzard, Blur studios, Robot…
If you are working with 3dsmax there is an option for texture filtering and prefered rendersizes , i think by default it´s something like 256*256 and you have to change it yourself(this is only for viewport if i´m not mistaken) But it looks like maya... do you get the same results if you render the image?
[ QUOTE ] Whats the deal with Americians and their light beer? They always seem to drink it. By "light" do they mean lower alcohol content? (like over here) or is it something about the flavour? [/ QUOTE ] As I recall, Samuel Adams made the beer called Utopias that has the worlds highest alcohol by volume. " Our 2003 batch…
You can get medium sized lightboxes for about 60$ each, I think they'er 10x14"? As far as i know there aren't cheap light tables unless you build it yourself. Usually cutting a hole in a board and mounting a lightbox under it. I still have my 10F portotrace, the case is metal and is a bit heavier than the plastic light…
Thanks a lot for all of the encouragement guys! @Ballo: SSS requires shader model 3, so any Nvidia card that is 6800 or higher should handle it fine. Are you having trouble with it? We currently offer ShaderFX for free as a demo version. The demo version is limited to eight nodes - so you can use it to make shaders, just…
Here is progress on my level/scene.. I have my beauty and in-game shots in the works..I believe I went over my texture budget, but I ran into a problem with the large structures. I originally painted them at 256, and their texture didn't hold very well, so I re-painted them at 512. And I admit that I'm using some Disney…