DWalker, good point. About mooring ropes. I was planning to do them But with any additional ropes my blimp looks more complicated and less elegant:) Same situation with rope branches and pipe yes, it will be more realistic. I tried a lot of different variants of balloon. In very first variant balloon was much bigger, it…
Not to bump unnecessarily, but I managed to finish up some of the missing pieces I needed, so I think I just need railings and all the modular elements will be finished in terms of modelling. Next I guess I should start running through them and texturing them as need be. Also, I brought it into unity, and it looks like…
Well it seems that you're focusing on character art. I feel that if you're going to show off an anatomy study, you should spend a little more time getting it correct. Your sculpt has volumes that are looking good, but right now it's just in the volume/plane stage, you need to really study all the muscle masses of the human…
Interesting. I'll have to look into that, considering I'm on Unity that's probably gonna be a pain to reproduce, but it would definitely look great on this scene. Update with a general spacing layout : I find that I tend to enjoy detailing house after house rather than a more global progression, so here's the second house…
I always liked Dark Cloud 2 from Level5 (or Dark Chronicle as it was named in Europe). This game has alot of fighting, collecting, inventing and exploring. The gameplay involves alot of exploration and combat, although exploring some of the maps can become repetitive (most of them have a similar layout but have a different…
Well, damn. So this weekend I've been converting all the modular assets from "power of 2"-snapping to "multiple of 10"-snapping. Really, really tedious. Because apparently the UE4 marketplace requires the "multiple of 10"-snapping variety so, yeah. There we go. So I've kinda ran out of steam actually ^^ Replacing…
So i recently found some time to do make some changes to my site. I haven't changed the design/layout yet but i did optimize all of my images, added resume info and changed some picture sizes. Now i'm going to change things around a little bit so when you click on the individual projects you'll get an image and all of the…
So part of the main problem with the folds was that it was all on one very low poly mesh that flattened it all out a lot, the belt was included in that, so it was especially bad there. There were also a few folds that sort of came out of nowhere and really needed to be trimmed down, and the sculpt itself was very chunky,…
It looks great! Can't wait to see an SDK or a texture! There is one thing that bugs me, and it happens with most models that make it in games so don't feel bad about this... It always bugs me when people make the knuckles straight across. I am sure some people will argue that hands do that and its perfectly normal, but it…
I kind of like what your are doing for whatever reason in terms of how you laid out your scene. When you layout your uvs mirror everything that isn't going to have a unique piece of texture. Thats so you can add more detail to the area and make that detail nice and sharp. Right now your texures are too blurry and lack…