Welcome to the forums! Your reel is pretty unique. The presentation is definitely way different than the majority of reels, and shows some creativity, so kudos for that. However, when it comes to animation, the presentation is extremely poor. All the moving elements, and squares around the screen are so distracting from…
Hello everyone! A week ago @Cathodeus and I spoke about making a video modeling something using KeyHydra. I have been following KeyHydra for a while now, and I couldn't say no to the proposal. The first days I was very excited about it, but when I started to get into it as seriously as I am getting into it now, I knew it…
- All of this is off-topic and has nothing to do with the quality of Pacific Rim - Yeah I sort of get what you're saying, but personally, being an adult, I can still appreciate the craft and storytelling that goes into the making of a movie no matter what or whom it targets. That a product caters to a certain audience…
So theres a sentry in my scene, I'd like this to look like a movie poster. And as for designing the sentry, i'm looking at a bunch of art deco, specifically Metropolis. Now I"m trying to avoid any intricate details on the surface for now, because whats important to me are the shapes. and there are few things I'd like to…
We're approaching the end of the art dump, so I'm switching over to environment art! If you've checked out our kickstarter, you'll have seen that the player is a mercenary working for corporations... Here's a sampling of the environment art from M.A.C.E Corp. Placing weapons platforms (fancy word for turrets) is a big part…
Using the Polycount ‘Greentooth’ Logo The ‘Greentooth’ Logo is Polycount’s unofficially official logo. That is, it is not ours but it is yours. It was created by our community and adopted by our community as the sole representation of the entire Polycount Community.
As we see it, the Greentooth logo falls in to the…
oo me likey looks very mystical and has tons of potential! good to see lots of environment art cropping up on the forums nowadays as far as c&c the first thing that stands out are the chains. they could be beefed up with more pollies, do u have any concept art ? to me it looks like it could be a dark creepy environment but…
THe model kicks ass. Lots of style, very creative. You could kill quite a few polys in a few places. The spikes on the boots for example have an extra edge loop going around them that does nothing to change their shape. I cant really tell but it doesnt look like the tips of the spikes end with a single poly either. Either…
Great crits. I need to do some skin tone studies for sure BoBo, I've been making this same mistake on the last several skins, you're right. I was worried about the mannish look too. It was hard with so few polys to try to pull off a curvy skinny chick, since they curves become really important in a slender woman. I also…
Probably a good idea. So few people these days are willing to compromise in order to produce a more viable product. Although I can appreciate slavish adherence to creative vision, there's always a point where you have to consider what is really best from a practical outlook. And I think it's really paying off for you here.…