Thanks for the compliments and critiques everyone! MoP: I see your resume states you did some work for Liquid. Their studio is literally a 5 minute bike ride from where I live :) Muzz: He probably wouldn't, actually. With normal arms we can reach all the way up to our armpits with little difficulty. Due to the fact his…
Hi there, quite some improvement already. A long way to go still. As for your ing technique you need to be aware of the following : If one s a shape by closely following a front a side shot one will never get there. Reason is you will get the front outline just right, the profile just right also, but if you don't read…
i remember that game... rmit? (it's chris :P) Flash site was loading pretty slow and while it looks nice it distracts from the actual work imo. Alot of sections too, i'd reccomend trimming it down to a 2d section (throw the more finished sketches and concepts in there), then do a game art section. Might be an idea to pick…
Get fur on him. He looks last gen/made out of shampoo-bottle-plastic. Today's date is July 30th 2009, not April 11th 2003. Make him look current. You've a lot of competition out there. Get rid of that nasty-ass T-pose. This isn't school, we're not your teachers. Show us Sonic as we'd see Sonic: Moving, jumping, collecting…
If you're moving into characters, it would benefit you (or anyone doing so) to study anatomy. It's a big part of character modeling and an important one. If you can't make believable anatomy or proportions the rest of the character gets skipped over and people focus on the obvious issues. In the interest of learning it…
This is a cool idea dude. I think you should refine the concepts a bit more tho, before you move on. Your overall renderings have some interesting silhouettes, but you should clean them up and realize the forms a bit more. The robot is coming along, I'd just progress them 1 or 2 more iterations. The boy also doesn't really…
thanks for the link to loomis ill check it out. and yes . .. yes i did sculpt that face from a squished sphere you are very perceptive. i agree on what everyone says about the face.. i mosty just liked the face becasue it was ugly but stylized.. or maybe its because i easily get attached to my sculpts(oh no that couldnt be…
Hello I'm doing a 3d model based on Daryl mandryks amazing concept: So far ive gotten the head proportions and silohuette down but im at a cross road and wondering if sum crits can be sent my way, in the above concept she has a very unique face and im having trouble reading, so far heres wat i got WIP so here is the head…
This guy is my first character for a game I want to make. I need to make him a LOT more stylised (more Overwatch / Borderlands / Darksiders ) and maybe tweak the proportions a little bit (more Disney Infinity). I also need to give him more 'character'...somehow. Learning a lot on the process but hitting a bit of a wall and…
Thanks for the feedback Joseph! I agree that I should remove a lot of the older work off of my website. In regards to the Red Fox character the funny thing is I actually did download an Overwatch ripped model of Hanzo and studied it before working on this character, and on top of that I downloaded a character tutorial from…