A. All I7 CPUs are designed to automatically overclock when needed, to an extent, they will not OC to an extreme amount like you may see people doing manually. B. Go for the 3770 over the 3770K if you don't specifically intend to overclock. C. If you don't really know how to overclock, its not something you should be…
This is not the type of work most game studios are looking for. Your options will be very limited. I cannot think of many game companies that make art in your style, but if you can, those are the companies you'll want to apply to. Your music selection made your work appear artsy and "Anime" so that's good if that's how you…
First off I like your concept idea, I'm so used to seeing WoW style orcs/goblins and such. This character is more like a childeren's storybook character, very refreshing. About the topology of the character, sorry I'm not a character artist so I can't say much but here's a link to a discussion about knees, elbows, and…
No offense meant towards cute little puppies, but you would expect journalists to have the wit and perception of an pack-leader, not that of a little child. But hey, who am i kidding. Its not like they write what they truly believe in, they write accordingly to their agenda and if political or financial interests are at…
Thanks for the replies :) AnimeAngel: Cheers mate. duxun: Thanks duxun, some webs would be a great touch and I have thought about this before. Unfortunately, I don't know if I will manage to do them by the end of the weekend (I'm sending my PC home soon) so I might have to leave that until later on. Torrrtilla: Cheers!…
Tutorials do really really well - everyone from beginners to veteran pros pick up tutorials all the time. Its a good way to get your work seen,spread and name remembered whilst also giving back a little! Also when you go to post work across your social media networks - make sure they all link back to something like art…
Okay so I have provided pics of my new low poly. It is >>almost<< finished. However, I stopped because as I am splitting UV's to where I have smoothing group hard edges, the unwrap seams are exponentially growing and this workflow seems (no pun intended) to be extremely destructive for any tileable textures or just any…
Chris is pretty much spot on. your texture overlays are far too abrassive, and the end result doesnt look anything like a real material. space marines are metal and right now it looks like paper with a leather picture. Also, if the idea is to have a paint hand-print on top of the metal you should approach the material and…
There is nothing "incorrect" about the shader or in the shader in your link. The flowmap in the link you posted contains +U +V and -U and -V deformations in the red and green channel. The issue here is that the neutral/non deformation color has to be a perfect grey color, 50% white. Since we have a 0-255 range the correct…
I'll show you what I'm doing specifically: basically I placed all my modular pieces in editor before I did any uvs or lightmaps. Then when I had everything all set up nice, I went back, uved them for both textures and lightmaps and reimported. I used two separate 512 tileable textures on the following example piece: This…