@SidMachinery Like @Endritv said, you kind of have to gloss over that part of the texture because it is overlapping other pieces. Since it's facing away from the player, you shouldn't see it anyway when holding the rifle so you should be alright.
Really like the severe canvas dimensions you went with. The second one sorta has an oil rig look to it. I imagine the blizzard outside against the din of machinery inside would give the player a nice sense of place, or nearness to the boundary of the two.
Ahah! Well, maybe... :) Testing my brand new fern, made with megascans textures. Also testing sound occlusion. You can hear the sound change as the player goes to the back of the column (turn up your sound!) https://vimeo.com/181204839
Only the "WARNING: AppFramework : Unable to load module p4lib.dll!" which, from what I remember isnt a showstopper. I find this export/compile process painful - apparently im not alone. Also are the player smd files I can use for reference?
Thanks for the responses @tharle i need the texture on the plane to change cause it is not spawned with the level, a mechanic will spawn the plane where the player wants it. @brendan thanks for the ideas, i will head down those paths and see what I can come up with.
I agree wtih this. I thought she was also weilding a bow. (not a LOL player) There is a lot of the pose and composition that leads to the idea of a bow in hand. I do like the idea of te hand intereacting witht the wall. A lovely treat for the eyes as well.
there are no optimal conditions, why do you think autodesk makes multiple 3d packages, and why everyone of them has a ton of people who make there own scripts and solutions. thats like a guitar player asking for the optimal guitar for all genres.
I think you'd be better off with an opaque grip - probably a dark wood. Keep in mind that the player would never see the lightning particle in the grip. Rather than almost all brass, consider using the steampunk triumvirate of brass, wood, and steel.
I disagree with the comments mentioning this is fine. Mind you there are unknowns - game type, style, player perspective, projected pixel density. Assuming the scale of a military hangar/metal quonset - a unique UV isnt feasible for any kind of decent pixel density.
day 1.5 day 2 haha thats never a bad thing =D but ahh man... i am ashamed as a warcraft player *head down in shame* this was the original concept art, so i guess im making a gron... not an ogre? O.o