hi jack, nice to see you having these forums on the radar! hope you weren't deterred instantly by my comments :) what i described happening when trying mari was when running whatever version was the most recent downloadable trial one in october 2011 (1.3v2?) on an nvidia GTX 570 on windows 7. ultimately i didn't give it…
Since not much actual feedback has been given, heres my opinion: 1) Arms are too short 2) Torso is too wide 3) Neck is too long 4) Legs are too short 5) Dat ass is too big 6) I would highly recommend putting some sort of thigh gap in there simply for the sake of easier sculpting. 6) 7) Palm to finger ratio is also wrong in…
It looks to me like you need to increase your poly count all the way across the board. Also: 1)The edge wear on the generator looking thing looks too uniform. 2) The texture for the two bed spreads are exactly the same. Make them slightly different from each other. 3) Alot more polys are needed for the cylindrical object…
I am in High school too and I never took one art course. I am going to school for 3d art in September. Catch? They have art tests. You have to submit about 10 pieces (at least from the school's I have applied too) and about 7 of them are specific requests. Anything from freehand 2d drawings of shapes, to freehand figure…
I never had a phone interview (mine was in person) so I'm not quite sure what to expect other than that they are just going to feel you out and see if you'd be worth the expense to fly you over for a proper interview. They probably just want to get a sense of how you think and develop and make sure you can articulate…
I'm assuming your going for a realistic representation here are some things I noticed. Going left to right. I used a side pic to better show off the angle 1 - The side Picatinny rail is missing the 2 bolts holes and separation that mount it the the weapon 2 - The beginning or the bolt slider is missing the circle lock…
I've been using a macbook pro and dual booting for a year or so. I set up both sides so I have the same programs on both sides (I know wtf, don't ask). Most PCs I have get slower over time (probably from me having no idea how to make it faster, etc) but the macbook pro runs windows better than any comparable laptop I've…
I thought I had gotten it working in my earlier post, but now I can't remember the exact steps I took. Do you notice something I may need to do? I've now gotten to the step in my workflow to fix the normals of my models. When I pull the FBX back into maya the smoothed edge between parts returns to a seam. Here is my…
That sucks I actually transitioned from industry to teaching so I could have a more stable gig after several layoffs and a more flexible schedule for family. It's a shame that even that sector gets hit. Although I don't teach for a for profit college so I'm sure that has something to do with it. I checked the EDMC job site…
Hey Zetto, Hope this helps (please keep in mind I've spent no more than 5 mins knocking this up so you'll have to refine the idea). From Left to Right: 1. Model a basic scale shape 2. Turbosmooth it and adjust shape as necessary 3. Modify alignment and correct pivot (might take a bit of trial an error combined with the…