So is there anything concrete that everyone expects to come out of this - e.g. "huzzah! Ryse engine feature XXXX will come to CryEngine, which was a real shortcoming of 3.4.x!"? Just asking because doing things that are necessary to make your product better - e.g. merging teams - doesn't strike me as something so very…
Some good ones from God of War 3. Great game and definitely worth playing just for the epic scale of the games environments alone. [ame=" https://www.youtube.com/watch?v=lttd7a7qKBY"]http://www.youtube.com/watch?v=lttd7a7qKBY[/ame]…
Congrats on the peeps at CDR. They did an amazing job. Played for a couple of hrs this morning, and its breathtaking how detailed everything is. Woods are not sparse, they are super dense. Loving it. Also the combat is infinitely much better than previous games. So thank goodness for that. The wind and the trees, and how…
So I'm working from convention open to like 3 or something on friday and saturday at the ArenaNet booth. Come play my game and give me high fives. Conversely: Pm me and we will drink beers when I'm not working. Erik!: If you are coming up with liquid dudes I suspect I'll see you sunday. Was gonna try and meet up with…
Hi walrus, I was inspired by the "Pushing for largescale destruction" presentation by one of EPIC's effects artists which can be found as a PDF if googled. I chose to replicate the workflow as much as i could which meant creating the animatations in maya with physics simulators, then transfering the animation to joints…
There's not much tiling going on in the demo levels (foliage, night&day). Mostly it's meshes with unique UVs/maps and just a tiling overlay, for those they probably decided to simply adjust the tiling withing the material instead of adding an extra UV channel. Check out the mobile content (epic citadel), there are lots of…
I'm also not digging the placement of the characters in that splash screen, feels very samy, which is understandable i supposed. They also feel somewhat like an afterthought. I'd consider removing them, and just having the various logo's on the splash screen, or alternatively, have them running around on that background…
I did a production light build last night, and most of the weird shading are gone on closeup. Though when i zoom out they pop back. Do lightmaps have some sort of LODs? Maybe i could change to a higher lightmap-lod/resolution setting then? These are the lightmass settings i used: static lighting level scale: 0.5 indirect…
So far as optimising 7 i found this interesting, im yet to try it though as my boot is pretty darn fast as it is. http://www.fastpictureviewer.com/blog/2010/07/optimize-windows-performance/ If Perna hasnt allready mentioned it to you go get 'fast picture viewer codec pack' it gives you RAW previews in explorer, along with…
Here is how I did the topology on the rotating part of the gun. the problem was to get the quadratic shape but to not give the overall shape a jagged edge where the edge loops would have gone through. The entire gun is all in quads. Its nearly done. I'll finish it tomorrow :) I am having an issue at the moment that the…