I'm pretty sure I made this exact thread two years ago. Telling people you're "working on your portfolio" and they don't understand why it's not finished yet. Does it suck? Sure does. Just keep on moving a little closer each day then when you finally make a living off it it will be all the sweeter. One of the biggest…
Yea, I bought takedown too, unfortunatly it was a letdown due to some basic game design flaw and an AI extremely dumb. The maps are huge for just a 5 v 5, You end up just running around until you stumble on someone, and well you don't really have a lot of interaction with the evironment either. What I liked with Ground…
I've now released the first version of the standalone program. You can now create flowmaps for any game engine and use features that the Unity plugin version requires Unity Pro for, such as GPU acceleration and interacting with scene geometry. There's a 30 day trial, just download the program and you can start the trial.…
Your metal Looks too bright. Try lowering the value and giving it a blue or yellowish hue and maybe some red blood smears to make it look like its seen some action. Also push your color interaction across the model because right now it looks too plain. You really need to push your AO more because right now it looks none…
Quality that you can achieve in Houdini is totally your personal choice. It's all about interactivity in viewport. If you make a tool that throws million poly models around like crazy, you will bog down your system fast. When you finished creating your road system you could bake it down, so low quality model could be…
pfff its 2017...people dont even interact face to face anymore ;) kidding aside, 95% of the job is head down cranking out work and most communication is via studio IM or email, sure there are sometimes large team meetings but those tend to be less common that just 1 on 1 communications, which can be done in any medium. I…
So to basically finish off the interactable stuff here is the lockpicking system that I got implemented into the game. This was done via another plugin from the Unreal Marketplace. This one was very easy to implement and the system essentially worked right out of the box. The puzzle is pretty fun to play as well. I will…
It looks like their games just use pre-rendered backgrounds is all. Are they actually 3D? Mark Dygert might be able to chime in more on the process, as he works on similar games at HER Interactive. But to me, it looks like pre-rendered backgrounds built from high poly meshes. Since the camera does not rotate around the…
Hey revel thanks for the reply! I think they need to add some subobject functionality as any model I can think of with moderate detail would need this ability...Exploding mesh is a good technique but it has its own downsides, such as guessing where detail interacts with the forms of a shape for example...Plus I did bake by…
Yes the interaction between Pa/ma Kent and young Clark were wounderful it would been great if more of this was used in order to draw us in more. The way some of the people round here are talking. It's almost as if they want a brain dead action blockbuster every summer. Also why would there be any significance on their…