Finished Model (textured & rendered): Hey guys, my name is John Kilbride, and I'm a freelance Hard Surface Artist. I decided I wanted to give a small look into my workflow using CAD-modelling software for game-ready props, since when I started out experimenting with this there wasn't a lot of direction after exporting from…
Mutant League: A Videogame Art Challenge! You've been begging for it. The rumors been circling. Hints have been dropped. Finally it is here. Sound the vevezulas, fire up the jumbo trons, hit the pregame tailgate parties and let's make some Mutant League goodness.We're kicking off a new challenge here at Polycount - Mutant…
Glad to hear you guys are diggin the tutorials! Let me know if you have any questions and ill do my best to answer them! The next breakdown is of the gargoyle at the base of the stairs. It was done 100% in Zbrush. It was my first real attempt at zsketching out a more complex shape. In all honesty it kicked my ass. When I…
The write ups for game art aren't as good or as solid as programming resources. There's a few reasons for it. You always need a visual example for art related terms and descriptions. Game art is constantly changing, things written even 5 years ago can be really out dated. The polycount wiki is a decent place to start, lots…
Heres a detailed list of 801 changes. Modeling Snapping: Completely overhauled snapping offers simplified workflow and consolidated feature set. UDIM Workflow: New UDIM support for more easily working with multiple UV tiles. Shatter Command: New tool for dicing up and destroying any model into many small individual pieces.…
hey copypastepixel can you have a look at this code? - I think I have it working so far except it can't find at them moment the RoadKill URL even though the URL is correct on my computer. The problem orginates from:fn killroad_exportObj obj= ( select #(obj); exportFile OBJFilePath #noPrompt selectedOnly:true; commandstring…
I've managed to edit it down to 998 words, JUST under the limit. May edit more, but here's my progress. Will convert to PDF soon. PROJECT: HUNT (Edited Down) “Shit.” Vi gazed at the mangled corpse at the end of the room. She wrinkled her nose when a sickly scent engulfed her. What disgusted her wasn’t the smell of the…
I'm going to get all sweary, don't take it personally, I don't have time to clean it up and think of proper verbiage, plus it's how polycount used to be. My personal usage history: I've used Max more than any other program, but that means I'm more intimately acquainted with it's warts =P I currently use Maya for animation…
Hi again guys... These are the sequences "filmed" on the planet's surface... The Landing After to find a nice video background for the landing module. I started adapting the vanishing point of the iClone's camera to create a convincing perspective effect. The composition of this scene is quite simple. Besides the landing…
Note: If you are using Nightshade UV Editor at work it would be interesting to hear what studio you are working for! :) :: ABOUT :: Nightshade UV Editor extends the Maya's UV Texture Editor with tools, scripts and a UI that greatly speed up the time it takes doing UV work. :: VIDEO ::…