In order to be a game designer...you must make a game. What format that game comes in is beside the point. It can be a board game, a card game, a game of chance, or a video game. But it has to be a game with a set of established rules. And you have to make it. There are any number of paths you can take towards this end.…
I would say find time to put in your 10,000 hours. I have had diversions, sidetracks, etc in life from where I want to go (not just my career in video game art). At the time I didn't understand why I was doing it. But always I can look back and go 'ah I needed to take more time to level up my skills' or 'I'm so grateful…
A lot of folks used to do this. As a rule of thumb, you should contact the artist and let them know you'd like to use it as a show piece - as well as clearly indicating on the sheet that you did not create the model. To reinforce your abilities to texture, you could also texture it 3-4 times, with each being a different…
The iPod model of hardware revisions has proven to most companies that regular redesigns of existing hardware standards are not something to be afraid of. Consoles have always had regular hardware revisions, often ones you don't even see or hear about. The big revisions are usually to bolster marketing and breath new life…
You mean UVW mapping or landscape mapping? I use 3dsmax 7 dissplace maps. I get a Plane or low scaled cube with about 1000,2000 faces and apply dissplace modifier. Next I open Photoshop or Painter or paintshop pro or whatever program you have and I Pick only black to white colors. I Draw the basic outline of the landscape…
@Biomag I dont have a ps4 anymore so i havent played it. But I read the leaked story and watched some videos of it. I also read a lot of the metacritic user reviews. I am sure a large part of the noise is losers who are genuinely just automatically against anything they perceive to be "SJW" agenda focused - I don't really…
Time to update. As I ponder over the idea of filling the lower area with water I did a really quick and dirty attempt of exploring this idea. Are you ready for another huge fork in the road in terms of theme direction and design? After thinking about the drain I started messing around in Sketchup for a while and made a…
Disagree here in general. Environment art can be easy if you're taking any one little part of it by itself. "Hey, I can make a door!" But it's a tremendously broad field. Some environment artists have to do tons of different tasks. Some aspects take meticulous planning such as building a skyscraper out of modular pieces.…
Such a high average suggests a junior rate in the high 50K's when it is in the low 30K's sometimes lower. I know a lot of my classmates assumed this when they signed up for game dev programs. The fluff they heard from the schools was very similar to what is seen here. The presentation (pdf) does come across like a positive…
Cool looking env so far! I think you would be far better off making a waterfall shader and using geo than trying to build out a whole waterfall with particles, as seems to be happening in the video you posted. If you make a good looking tileable shader and UV it flat, when you push and pull verts to make the curvature and…