Get out of here man! Second model ever?! *crying myself to sleep* :( Nah but seriously impressive work! Truly inspiring! Are you attending a school and if so, what school? Looking forward to seeing your portfolio grow!
Totally agree. That was a terrible trailer and doesn't make me very hopeful for what this game is going to be. Just like Far Cry 3 is looking right now, hopefully it's just terrible marketing trying to appeal to more people.
Nice detail! I want to run all over it in bare feet..then cry because they got cut up from those stones. It works really well in macro, can we see it from like an average height?
tsabszy, lol man, thanks a lot))) But this is good old handpaint... I rly like hardsurf in the middle. Lonewolf rule as always.) Venom by michael milano realy impressive. Also Woman Hulk makes me crying. xD
3ds max, Zbrush, Photoshop, Substance Designer, Substance painter, Xnormal, Knald, Unreal Engine, Cry Engine, Unity, HandPlane, Keyshot, Vray Really anything I can get my hands on to learn, I am there.
Yeah, and perfect to be played in Dante's Inferno / Devil May Cry fashion. Yes, and if it'll be a truly game, can we change her clothing ala-The 3rd Birthday? Clothing destruction may not be pulled off as of this time though.
its 2010 , normal maps have been around for what, 7 , 6 years ? if you dont want to addapt and learn new workflows then dont cry and blame art direction beeing bland thanks to normal maps.
How did you render out your high poly with this (Cavity?) outlining? Far Cry has a physically based renderer if I recall correctly, was something like dDo used for textures? Loved the game guys, It was a blast.
I still have a set...We played with them this summer when we went camping..I promtly put them in the trunk once booze broke out..drunken lawn darts makes baby jesus cry
Have you tried opening a blank scene and merging yours into it? Are you trying to shorten or legthen the timeline? What do you have in the scene? A BiPed with footsteps will sometimes make max cry if you try to scale the timeline.