Well no... nearly every person in America will fight for social security, medicare and they will strongly defend life long health benefits for veterans, all socialized programs. And there are corporate interests looking to privatize those socialized programs so they can make money off them like they currently do with the…
i like the overall feel of the scene, but a couple things stand out. Like others have said, the rubble is too rounded and soft. some distinction between the broken edges and the top surface of the debris would help too. There is some in the second picture, but because it is so similar in tone it gets lost in the distant…
Hello polypeople, I have created several high poly models and i've retopod them so they have an acceptable polycount. When it comes to creating UVs for these low poly models i seem to be having problems with visible seams in my end result. I've looked up a lot of guides and asked many a forum, but so far nobody really…
1.0 Bugs - Quixel Suite 1.5 1.1 ID Link Editor - Link Assignment cannot be re-assigned after project creation. Assigning 'Quick PBR' links to material ID's will only work prior to project creation. If you forget to set them and go back to the ID Link Editor via 'RERENDER' then you appear to be able to change the links, but…
I'm afraid I don't understand your question. Like showing them off separately? Or perhaps having individual plants or custom versions of plant clusters (of the same species) rather than one big cluster that gets copied around in order to be able to better adjust them for the camera? Depends a bit on how much time you have…
SD 2017.2.1 - 2017.2.2 Fixed: * [Content] Typos in "Directional ..." nodes * [Content] Various Typos * [Content] Tile Sampler is set to "Absolute 32 bit" * [Content] Shape Mapper: visible artefacts on the shape border in some cases * [Content] tiling and "Non-Square Expansion" parameters in Polygon 1 are broken * [Content]…
Sharvo: Those are some good ideas! My original goal was to follow the concept, but it does lack a story within the environment. The character adds to it, but the environment itself was pretty bland. I decided to just go with a derelict warehouse that's overgrown, with a slight hint at a past homeless occupancy(as told by…