It's pretty easy to tell class work from work made geared to get you a job in the industry. The biggest give away is the quality and this is usually the result of the stupid deadlines given by professors who just want the class to produce volumes of work instead of quality. In my case I usually had to produce 10 to 15…
my advice: you're obviously not happy doing what you're doing otherwise you wouldnt have posted here. if you want the stability of a management job because you have commitments (wife kids mortgage etc.) then you have to be happy that you've got commitments and may have to make sacrifices (such as never achieving your dream…
maybe so not all the major multi millon dollar corps but I have heard entire sections + departments where this happened, and ive been apart of this 2 times already. Im just ringing on personal experiences is all. Might not be 100 % true all over no, but this is what im fighting against everywhere Ive gone to every time.…
For the model presentation template, I would either scale up the render of the model so it uses more of the JPEG, or crop down the JPEG so it just fits the model. Right now having a small render of a model in the middle of a large image wastes quite a bit of screen real estate. While I understand the purpose of this thread…
Been at this for a bit now so thought I'd make a thread to dump all the stuff I've made so far for feedback. Everything is still susceptible to change at this point. Aiming to make a cyberpunk styled character of my own design. What I have so far: - Head sketch. This is due to be reworked since UVs were temporary, was made…
That's always going to be the case. Materials above and beyond standard PBR metallic-roughness will not transfer reliably between renderers. Each is so different in what it supports. If compatibility is key, then it's best to adjust the asset down to the common denominator of surface attributes: * Albedo * Metalness *…
If you are really stuck on what creative direction direction to go with lighting you could look for lighting reference/inspiration. Right now I'm thinking your scene could use more rim light and bounce light, but I might be a bit biased, because I LOVE heavy use of rim light and bounce light. Something that highlights and…
As a continuation of this story, maybe you can imagine already, as harsh as it sounds, the way realtime handles skeletal meshes and animation in general is total garbage. There are multiple bottlenecks...There are a few examples of animated "static" meshes using data textures, and you can do it on characters too. I'm not…
Sasuki: If you plan on viewing your model with 3ps Shader, you will need to rebake in max. Loading your normal map from maya will give you the same problems as baking in maya and viewing in marmoset(again different tangent biases being used in each app will cause issues). If you rebake in max and still have problems with…
The visuals and the gameplay both have their pros and cons in my opinion, but BC2 still beats the shit out of MW2 in my opinion. A large part of BC2 being better for me is the PC community (Although I may be biased because I played MW2 on 360). PC users actually communicate and go for objectives unlike nearly everyone I…