Thanks, did that and it's been reduced, some of the smaller portions of the plant mesh are a light orange, and I changed he density resolution from 64 all the way down to 2 but lighting still gives me an error saying the foliage actor is too dense and wont rebuild. Any one else run into this issue or have suggestions as…
Yes, I forgot to ask for what subtle 1rony asked. About normals on your plane's/bilboards. Also as said above, you can try to something like this with translucency: http://media.pcgamer.com/files/2013/06/Witcher-3-1.jpg But it propably needs to rebuild your lightning model, and the models of trees too. But first answet the…
@Alberto Rdrgz : For the next times, I'll definitely remember to use a more optimal layout. I'm lucky I don't have that many pieces to texture though. So, to try to make my scene read better, I reworked and simplified the structure of the tower/building thing. Don't mind the purply lights coming out of nowhere, I didn't…
Thanks for the advice. I was surfing about last night looking for some but can't seem to find a good side pose. I did find a few good head ref pics, and I'm now fixing the face and head shapes. This is frustrating because I used to have a nice ref collection years ago before I stopped doing 3d. They got destroyed by a hard…
upper limit i've ever reached in zbrush was about 75+ mio polygons per subtool as i recall. my general impression of the 64 bit version isn't all that positive though. i had random crashes even just switching subtools or subdivision levels. perhaps try to rebuild your mesh in the 32 bit version? i went back to Z4R6 because…
Hey, for me the shell option completely breaks the model. Doesn't so much look like it's overblowing the mesh to massive proportions... more like it's just not working as expected. also, is there a way to get rid of the twist in the mesh? I've tried rebuilding the mesh. no joy. sorry if there's a really obvious answer to…
Regarding position/orientation--any mesh 'nodes' in the scene will keep their position/rotation as you've placed them, however the meshes themselves will update to reflect any changes in scale, rotation, or placement you've made in maya/max. So, say you turn a model 90 degrees and reexport--everything will rotate in your…
Useful feedback so far. while not working on the website directly,the choice of the slide show presentation was mine. the person aiding me with the web design did suggest galleries and was beginning to implement them when I vetoed that. Guess I owe her an apology. Time to scrap and rebuild, oh well. Thanks for the…
Tried removing the decorations and it did look more uniform for tiling and less cluttered but also lost a bit of it's "cool" factor. So I decided to rebuild them into a shape more simplistic that conformed to the circular build of this hallway, and put them closer to the main pillar to make them be seen as additional…
personally, I think if not going the straight naruto method, the black outlines aren't completely necessary. I thought ToV held up just fine without the outlines, I just need to figure out how that translates into how the bits and pieces come together in max... and then rebuild it in whatever engine I use... New computer…