Nice, I'm working on Galbadia Garden for some (long) time, would be interesting to see how you tackle those materials. BTW you could import Squall, make him 1.8 m and compare scale with references. This helped me a lot. Also this fmv is a good reference how roof and main entrance are made:…
Found the SurfaceTypes XML in the libs directory, along with the breakable_objectsXML. Seems that if a breakable particle is not defined in a material, a default one is used. Cloning some entries in those files at least gave me the option to use 0 particles. Would like to get into making new ones later, but seems that…
Ive had some experience with item position not lining up with the downloaded mesh. If you can try to rip the Bindpose out of the game files for axe and apply it as an animation to the bones. For 3ds max I Save it as an XML then load it onto the bones. Its possibly for this position to be slighty/very different from the…
Looks good man i think you should take out the back of the sphere on the back it seen a bit aquward inbetween the handles. also sence this will be backed down to a low polly on the low poly i would make it a bit thiner the thickness of the shield makes me fel overwhelmed but fot the low poly the extream depth may work well…
I´d really start working on a nude femle and get her shapes at least sooomehow right. Maybe it´s jus me but atm it looks like there could never fit a normal female into that suit. If you have the basic female shape done, it´ll be much easier to get the armor done. Anyway, I will be watching this and wish you good luck!
Hi friends, this is a cross-post about a small Notepad++ Plugin which increased my workflow with working with XML-Asset-Libraries dramatically! I hope you'll find it as useful as I do. :) Introduction Video [ame=" https://www.youtube.com/watch?v=qAV4ugQ6IE8"]https://www.youtube.com/watch?v=qAV4ugQ6IE8[/ame] Article…
Wow, thanks for all of your replies! I guess I was partially right though: Theres is a SHITLOAD of <30ish people working in the industry. Was kind of wrong about the 40+ I guess :poly136: As for myself I started messing around with games when I discovered you could paint over some of the textures from Kingpin: 'Life of…
Maybe earthquake has a better one but I use this for Maya 2010 and it works pretty well. Just add to your shelf or a hotkey as MEL (not python): string $objList[] = `ls -sl -o`; string $uvBorder[]; string $edgeUVs[]; string $finalBorder[]; for ($subObj in $objList) { select -r $subObj; polyNormalPerVertex -ufn true;…
Hello Polycounters, I see your advice. I'm on my FMP for my university degree and I am doing a massive environment but the water shader that I created has clipping on the bottom of the screen (see embedded image) so that you dont get the distortion of the normal map affecting and can see straight through it. I was…