http://steamcommunity.com/sharedfiles/filedetails/?id=679671193 I need a name for this, based on 'Ghost Busters' and need to be original, thanks. I have converted the .JPEG to a .VTF to see the weapon so far ingame. If i don't say myself, it is working nicely.
Google? http://www.polycount.com/forum/showthread.php?t=67052 http://www.polycount.com/forum/showpost.php?p=1128223&postcount=3 anyway I asked google and it got me this: http://spritesheetpacker.codeplex.com/ http://phelios.net/supersprites.html http://www.scriptspot.com/3ds-max/sprite-render-script glueIt seems to be down…
Thanks! :D I followed these steps: * put r.DistanceFieldGI=1 in the [Startup] section of Engine\Config\ConsoleVariables.ini\ConsoleVariables.ini * Enable GenerateMeshDistanceFields in the project settings under Engine -> Renderer, restart editor (same for all distance field lighting) * Place a skylight, change Mobility to…
It's definitely not an issue with your GPU. I run the same one at home and have no issues with the Suite - then again, I use an i7-6700k and 32GB of DDR4. :smile: It would be similar to UDIM, yes - except the groups would share the same UV space within 0-1. Two detached objects (using Max terminology) should have their UVs…
Hope this makes sense... I don't have all the correct numbers memorized, so you may need to mess around a bit. -Start out by making a cylinder with the number segments equal to the number of arches you want. (like 16 sides, for example). Make it the size of the curve you want, but keep it about 1 unit high. Keep everything…