Polygon paths? No, like was said, you use vertex blending, never extra geo. And just have your textures all as 100% self illuminated (under blinn basic parameters). by setting it to self illuminate that way its actually just using the vert colors to light the scene, and sense by default all verts are white everything looks…
Looking good really good but you might need to add/change to the following in line 619 in style.css as the logo overflows in Firefox : #sidebar-top #logo img { width: 100%; } Sorry to nitpick.
Tony looks super great but what is with the armor ? It looks nice on the shots with the offline lighting and shaders + PP but what is with the model ? Its lowpoly without normals ? Sharp edges everywhere and no edge highlighting per texture, and ridiculous lowpoly…
First thing to consider : what is the material? The traffic cone is made with plastic, so logically, there shouldn't have rust on it : metal has rust with age, but not plastic. http://www.mcawilliams.com/wordpress/wp-content/uploads/2007/11/fallen-traffic-cone.jpg Don't put rust everywhere, it should have a kind of "story"…
If you have an iPad check out our (free) apps. We have developed an app that allows you to make mobile games and other interactive apps. It is very powerful. Features a visual behaviour system, physics engine. Later this week we're launching the ability for you to export your creations and publish them to the App Store.…
Ha this game is awesome! When I started playing I lost all 3 missions after the tutorial and then I restarted, completed them, then learned I was doing stupid things and losing time because of it and restarted again for a "real' playthrough. Also I can't wait till there is more customization options for the soldiers. Yeah…
I'd say try 614.3. I tend to always give this one a try when something goes wrong and it helped me a few times. (of course there is no guarantee that it will work for you as it is pretty old and likely came out before the tablet you are using even existed, but it's worth a try !)
This should do. http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/index.html?url=./files/WSf742dab041063133-61da5a1f112a1cebf4a-7fdd.htm,topicNumber=d0e47892
Order of the Stick - http://www.giantitp.com/comics/oots.html best stick-figure/Dungeons and Dragons comic ever. Goblins: Life Through Their Eyes - http://www.goblinscomic.com/archive/ another really good DnD comic. DM of the Rings - http://www.shamusyoung.com/twentysidedtale/?p=612 if Lord of the Rings was someone's DnD…
..done.. 612 polys / 348 verts, which is triangles? ..except for these faces on the wings, i don't know how they should be done?? they are single planes which will be alpha mapped i guess, should they have double sided faces, is it possible? any advice appreciated..