Man, more people need to start posting their OC sessions here... they don't need to be great or anything. Ferg and I do ours in 30-45 mins. Anyway, as usual I'm on the left again and Ferg's on the right. click here for the FULL SIZE JPG
look for "Rotate CCW" or "Rotate CW" in Customise > customise user interface > keyboard . It rotates the object by 45 degrees perpendicular to the current view. So in top view it rotates about the Z axis. In user view it depends on what angle you're looking at the object.
Torrrtilla: people usually these days model in modified T-pose which has the arms down to about a 45 degree angle. Some people still use the straight up T-pose though. Whatever works and the person is most comfortable with is the way to go.
thanks for the feedback! With his face, wanted him to have a feel of 45-50 years old man, like some bodybuilders at this age, even with extreme low fat % on the stage, the face has some of the Shar Pei features :D
Calories determine weight gain and loss. Macros (protein/fat/carbs) determine body composition (bodyfat/muscle). It really doesn't take much to workout for 45 mins a few times a week. Persistance is where most people fail.
And other question how to do weight painting mirror to other side bone's, Because vertex group make's a 45% copy rest is a fail, mirror modifier works but has a glitch and look's untrusted. I use 2.75v of Blender
Movie was amazing, the game is just as good(as castle crasher). I read the comics beforehand. The first 30-45 minutes of the film were almost a direct correlation from the comics, which was nice. But after that the changes were acceptable and fabulous.
so not really an answer. case to case it changes but any general very basic rule to follow? like say my low poly edge is 90 degrees. How smooth should my highpoly edge be? curved at 45 degrees?
I just threw this together. Not great, not nearly as good as the result Guilherme got from his scan, but I didnt build the dense cloud on ultra high, just high. But only took me 45 minutes to throw together.
I'm having this same issue in Max 2008. I need my FOV around 5 and it keeps resetting to 45 if I zoom into a face, making the models dissapear. This script works for max 08? If so what Fov is it set to?