Here are my stats for last month: 458 cube primitives 319 cylinders 284 spheres 168 planes 54 toruses (is that the plural?) 16 nurbs circles 14 splines That's all estimates though.
Guys, your work is awesome! The last few days I've been working on low poly gladiator character. Hope you like it -^__^- The final model contains - 2500 trit's, and the sword - 164 trit's
101 and i speak from experience i KNOW hor hard it is to make MMO's first hand. start on something small, then work up, MMO's are the hardest for real expereienced companys to do even.
Ohmmmm my tongue is cuuumming. Stollen ist sehr gut, so viele gutttttttt!!!!111 All the stollen, must eat from every bakery. The ubermensch of baked goods. Fruitcake is like holding a candle to the sun in comparison. the raisins, the candied citrus peel, the brandy, uffffffffffffffffff
I'm trying to taper this lower half of a cylinder, and I'm getting this: When I'm supposed to get this: Can someone tell me what I'm doing wrong? Here's the video tutorial I'm following: https://www.youtube.com/watch?v=19wQK2gAE44&t=131s
I seem to remember that the default player height is 200units. If you want to make your objects fit a character that's around 160-180cm, you might have to scale everything up by around 10-15% to match.
ya has nothing to do with the file location on line 116, and 117 there is a variable that is used but not defined anywhere, from his code i cant really tell if it was supposed to be a argument, or a global variable from a other procedure.
[ame=http://www.amazon.com/gp/product/B002BRYXRQ/ref=s9_simz_gw_s0_p63_i1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=0WN2PCE0NWGR9YRK7BBQ&pf_rd_t=101&pf_rd_p=470938631&pf_rd_i=507846]This[/ame] should really piss you off, then.
I have been full time on wrench for roughly 3 years, the majority of those production hours are on screen in this 16k pixel wide wall paper: 22mb image warning>
http://wrenchgame.com/somanyparts16.jpg