Hello PMILLER 001. The idea is that he died a few hours, not been many days. It just needs to be old, I think we can disregard the dead. Has not worked in the hands, legs or back. Lack detail ears. I'm looking for references. Thanks for the feedback.
Looks like it's pointing at an old version of the OBJ loader preferences dialog command (these scripts were written for 501) and it now wants a units argument. Try swapping line 203 which should be lx.eval("!!loaderOptions.wf_OBJ false true") with lx.eval("!!loaderOptions.wf_OBJ false true Meters")
Congrats on getting your first asset into Unreal :) I can relate to that feeling, though it was Unreal 2003 for me. Once I made my first BSP level I knew that real time 3d is what I wanted to do for a living, the rest is history.
@Ace-Angel It's actually very simple. It's the same set-up as this shot in my blog post. Except the B value texture (greyscale) on the far right is different and the constant just below this text is 0.3 The reason it looks that way is the combination of the texture and the UV's of the static meshes.
Try changing the Indirect Normal Influence Boost in the Lightmass section of the World Properties from 0.3 to 0. Then re-build the lighting. That might clear it up. Oh and as Lamont said, it's best to keep any future UDK questions in the Unreal Developer Kit - MASTER THREAD.
it took 1couple of weeks I in total i think. It seems deserted from the top view, but i'am not sure if ill use that image at all. i was thinking of putting some fishing boats but i had to pass on another thing.. the polycount is around 400 000
going to see them with cynic, scale the summit, and devin townsend next friday, haven't seen btbam live before. last time I saw as I lay dying was in 2003, the guitarist fell on me, then gave me some of his chicken wings later.
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I'm working on a high poly model of a Jumo 004 jet engine. It's an early jet engine that was used on Me262's. Aside from the cylinders, it's filled with many 'unique' shapes and is making for a fun exercise. This is a work in progress, I'll post as more is completed. And this one of the references:
looking for someone who can do models like this: https://ksr-ugc.imgix.net/assets/004/220/673/9ff93bf5a5676805be889d4401bd28a2_original.png?v=1438079526&w=680&fit=max&auto=format&lossless=true&s=966773f139d7e2b2044937092b2982e7 Skype = starcat42 Must have a mic Must have skype Must speak english