Hey there guys, Our team is developing a title that involves the majority of the game to be the interior of an apartment building. My question is how would you guys go about this? working on a room, or part of a building is generally simple, but because of the scale of this project, I've come up with a few theories of how…
Nice! Remember, the thickness also needs to be on the grid, and the heights of each of your pieces. It's important to try making a whole building with your modular set, to identify weaknesses and omissions. Plus it will help sell the set, by showing an end result. Have you thought about textures and materials yet?
Well bollocks. Non-griping, actual thought out response: how does the modular approach balance with keeping the number of polys in a scene low, for a game setting? Is it more a matter of minimizing poly-count for a modular block, and then the fact that the block's simply being instanced means that the engine only has to…
I was trying to figure out the scale of the plate, but still cant decide on it, so instead of wasting more time doing that I am currently trying to learn to create assets. Trying to model a asset based off of the port of Liverpool building. Nothing is to the grid at the moment and I am stuck at this particular stage. I…
You have this hang up on modular set pieces like it's a big problem? Every project I've been a part of have had modular pieces with the simple convention I was talking about and there was basically no problems and no enforcement. Also keep in mind, modular pieces are such small, small bit of a game art production pipeline.…
I did a little digging into a Modular piece from Unreal, and learned a lot about how to get the realistic lighting and specs on modular pieces. Here, I will post some pics, and let you guys look over them, and see if you can discover what is wrong. I was trying to figure out the reason they are using a basic shader with a…
First, I’d like to say, Nicolas Storozhenko, YOU ARE A BADASS! This concept rules. Hello everyone! I'm excited to start this challenge with all of yah and how much better we will all be as artists at the end of this month. :D Here is my start to my first polycount challenge! I have blocked out the scene with all the…
I realized I went radio silent on this thread for a while, got busy with other stuff. I want to update that I finished this project a while back, and I was able to achieve most of my objectives. Eventually I created the completely modular character asset with this project, with whole inner body mesh with a set of outfit. I…
Here is my latest environment progress of Utopia! Modular set: Assembly: Decal atlas: I have also encountered some issues with the mesh decal. I have already posted a thread here asking for help: https://polycount.com/discussion/237997/ue5-mesh-decal-overlapping-wrong-order-help#latest I have also tried to set up vertex…