Hey very cool, this is coming along great. You might get some inspiration from this breakdown: http://wiki.polycount.com/wiki/ModularMountAndBlade Another great breakdown here: https://medium.com/@Shubham445/trim-sheet-detailed-breakdown-bd35c78d16c3
Just posted this on another topic, might help you. http://wiki.polycount.com/wiki/Texture_atlas#Tutorials To understand the workflow a bit more, see http://wiki.polycount.com/wiki/Modular_environments Also in particular this might interest you. It's a bit beyond PS1 spec, but the breakdowns should be helpful…
You'd be better off using tiled textures, trim sheets, and texture blending. Searching for "street texture" there are many recent examples to check out. https://polycount.com/discussion/202453/quiet-tuscan-street-wip Some solid techniques here http://wiki.polycount.com/wiki/Modular_environments Also for the blending see…
We have a lot of resources here on our wiki, which might help you with this project. * http://wiki.polycount.com/wiki/Modular_environments * http://wiki.polycount.com/wiki/Texture_atlas * http://wiki.polycount.com/wiki/ChannelPacking * http://wiki.polycount.com/wiki/MultiTexture
Most bakers should support transparency maps today. The ones I know definitely support it are Knald, Marmoset Toolbag 3, and Substance Designer. xNormal will allow you to report a color when a ray misses, so maybe that could work if you set it to return black. This is a pretty solid overview of how geometry and the…
Hey wakkamis! I agree that it sticks out too much but I like it because I feel it gives the eye a nice smooth break from the detail of the other parts. The rooftile geometry took quite awhile but it was a tileable square placed modularly until it reached an end point and then I individually moved he vertices to match the…
Bounding box is an enclosed box, so by preventing you from walking through it, it is doing exactly what it's supposed to do. From what I understand, you're trying to import the whole house as one into UDK? Use UCX instead of a bounding box for that purpose. Since you want to walk inside it, I'd assume this is planned to be…