All X-Ray(to some objects, not all) scripts do not work in viewport 2.0 even simple command displaySurface -xRay true; Maybe I'm doing something wrong?
Hello guys, How are you? Any of you know an Addon for Blender similar to 3Ds Max script's textools where I can Control the texel density for my models? Thanks!!
Anyone know of a script (or other method) to convert a uv face selection into its border edges, like can be done in edit/editable poly via shift-clicking on the edge icon?
Hi everyone, I have a model with an multi-sub materials. Is there a script for Max 2012 that will clean up unused and duplicated sub material and update the model with the relevant material ids? Thank you!
Maybe an alternative route... bake lighting into vertex color. This would avoid bleeding, but would increase vertex count on lighting seams. Or perhaps check out https://www.scriptspot.com/3ds-max/scripts/polyunwrapper I know the developer is very responsive to requests/feedback.