Hi there, I am an English game artist looking for work. Modelling and sculpting realistic environment assets to Physically Based Rendering standards is my favorite and most skilled area of work although I enjoy and am proficient at other styles and techniques as well as many different aspects of game creation such as…
Hey Polycount Forum, I've only been a 3D artist for about a year or two and am looking for critiques on my portfolio. I strive to be a fantastic Environment Artist, but I've got a long way to go and I need you're help to tell me / show me what I'm doing wrong and right. It's gonna be a long journey and I cant wait to take…
Hey Polycount Forum, I've only been a 3D artist for about a year or two and am looking for critiques on my portfolio. I strive to be a fantastic Environment Artist, but I've got a long way to go and I need you're help to tell me / show me what I'm doing wrong and right. It's gonna be a long journey and I cant wait to take…
Hey Polycount Forum, I've only been a 3D artist for about a year or two and am looking for critiques on my portfolio. I strive to be a fantastic Environment Artist, but I've got a long way to go and I need you're help to tell me / show me what I'm doing wrong and right. It's gonna be a long journey and I cant wait to take…
I'd say it's not worth it to use LLM's for the vast majority of current use cases across *all* of the possible uses of AI. The main reason boils down to it being a short term "gain" for long term loss. When you use gen ai you are outsourcing thinking to it (for example you use it to generate concept art, the questions of…
Hello I have posted here before but I am once again looking for a character artist for people and monsters. Preferably who can rig and animate as well. If not don't bother responding. Requirements: -English speaking or English proficient -Can follow art style-Not required but a bonus if familiar with games and particularly…
Hello everyone, 2020 is ending, and I felt it’s time for some self reflection and analysis, but also accepting critics to move on and fix what needs to be fixed. ive been working as a Free lance artist for almost three years now, and it can be isolating and it’s easy to have a biased POV on your own work. that’s why I’m…
Looks nice! How did you use modular worklfow? It's not obvious from your shots or text. It just looks like some renders, It would help to provide breakdowns, showing texture flats, individual modular meshes, a bit of text about how you combined them, what renderer you used (hopefully a game engine!). This building is…
Hello, my name is Clarence Munji and I am from Singapore. I am nearing graduation and am seeking work. I am open to working opportunities in the UK and abroad though I'd need a work visa permit since I hail from Singapore. Currently I am, in the UK until my T4 Student Visa ends around August. Contact…
We are making a very basic iPhone game, and looking for a programmer. You will be paid royalties after the game comes out, with a possibility of you coming back to work on more games in the future if you want to. The coding will be mostly basic stuff, with someone already designing the User interface, HUD, and level…