@poopipe Thanks for this suggestion, haven't tried ordered dither yet. I came across this effect before, but didn't know what it was called. I'm currently rendering the loops with Blender (Eevee), but I assume the approach is similar. I shall try it :+1: Edit: Here some results, following this Pixel Perfect Dithering…
Hello, My name is Lee, and I would like your guys opinion of what we are doing over at ULU. I will give a little background. About 1 year ago, without any prior game design knowledge, I set out to learn all I could about UDK and game design. It was a struggle to say the least. With tutorials scattered, and virtually…
This tutorial by Ben Mathis can help you merge your detail normal with your highpoly source normal. http://www.poopinmymouth.com/tutorial/normal_workflow_3.htm
Nice :) . Just follow the tutorials. It will get your through it pretty painless if you haven't worked with UDK. Just lots of checking the tutorial and then back to the editor :)