I'd say if you don't mind learning Blender's keyboard shortcuts, go for it. Since most of the tutorial material out there is based on those keyboard shotcuts anyway, so it's faster to learn new tips and tricks. I'm an old-school Blender user (since 2012 with 2.65), so I'm using the 2.79 shortcuts, and the transition from…
You're modelling with free standing edges here which is a rather unique Blender thing. I love it and it's one of the reasons why i picked up Blender but in this situation i would just use straight poly modeling, fill the cylinder with a face and use j or knife. Not sure what benefits modeling with free standing edges could…
To be fair, I never quite managed to find a 100% perfect display setup for retopo in Blender. The closest I could get to it is this : However it doesn't have any shading and the high is not properly occluding the low. Topogun is pretty much the gold standard when it comes to this, and I don't think an equivalent display…
Some great news for people who want to create tiled textures for games, Blender now has tiled sculpting! Also, this addon by SynaGl0w allows to setup rigid bodies physics that will result in a seamless texture (or that's what I understand how it works at least :P)…
Are we talking about the same Modo here? The one few months ago we were not sure of weather it'll be Autodesk, Adobe or whatnot? Assuming one uses a customized Blender, there is next to nothing Modo Indie has over Blender. Let's be fair, if we're going to be open at giving honest feedback about one, let's not turn a blind…
yeah, Blender has some of these tricky tricks, hopefully we got a better performance with the new opengl 2.1 support and opensubd btw, are you sculpting in dyntopo mode or multiresolution? actually blender has no deep history stack like maya or softimage, because there are modifier and data properties to keep important…
Someone can tell me how to set proper smooth groups in Blender so I can export them? I tried to use "Mark sharp" method, and every time I open this file in Marmoset Toolbag 2 looks like 1 smooth group ... Damn ... I wish Blender had smooth group like 3DS Max.
Yeah man totally, showing things clearly with a mockup of what you want is usually the best thing. Just be careful to not label it as a "problem" or something that Blender does "wrong", because even thought there *are* some bugs and issues in Blender, this isn't one of them - this is just you asking for an interesting…