@thomasp - ha, that's good ! @MrNinjutsu : by that I meant that someone proactively changed that setting sometime between 2.79 and the 2.8 beta, leading to 2.8 feeling sluggish. Now on my end I've since fixed it in my own keymap which I then port over to new versions (2.8 Release, 2.81, and so on) so I cannot really tell…
Hello Blender thread! Long time 3ds Max/ Maya user here ... now learning Blender. I would like to consult the minds here on Polycount over some learning curve issues. As you can see I am getting major issues with my Anvil mesh in render mode displaying hard edges. The mesh displays normally with all soft edges in the…
Just found this kickass little site with short text tutorials, which I personally prefer over going through videos: https://twominutetuts.com It's great! Let's share it with the people who're getting into Blender. You can open the Text Editor and under Templates -> Python -> Operator Modal you get a simple template of a…
@musashidan Hello, I read your post mentioning that you use the bevel shader now to create game assets and skip high poly modeling. I'd like to use this workflow, but it seems mainly useful for boolean-heavy models similar to the ZBrush dynamesh polish workflow. I find that subdivision surface modeling is still needed for…
Automirror does what I wish the modifier did non-destructively: slices/bisects geometry at the mirror line, so you don't get overlapping geometry. If it isn't already included in the default plugins, I think you'll find it here: https://github.com/lapineige/Blender_add-ons/tree/master/AutoMirror Have you looked into Asset…
Stick : Customize the navigation to fit your needs , but leave everything else as default for at least a good month. In other words : do NOT use the Maya/Max presets presented at startup as they change both navigation and shortcuts. Here is how to manually set navigation to Maya-style :…
For applying properties to multiple objects you can also right click some properties and pick "apply to selected." There's no "proper" target weld but you can use Alt+M to merge vertices or if you need to weld lots you can activate vertex snapping and use right click and drag tweaking to move vertices onto each other, then…
Wow, Ubisoft too. It really feels like we're on the brink of a big new change. I've been putting more time into Blender myself and I'm glad to say I'm really liking it so far. Blender feels responsive, easily customizable and stupidly fast. The shortcut editor is probably my favorite comparing it to Max' and Maya's, since…
Ok, just wanted to make sure people don't get the wrong idea :) The basics are there alright, but things can get different very early. Even with the way you access the move tool. You can do it via the manipulator, but you're potentially leaving out a lot of the extra options you get when using the shortcuts directly. And…
Primitives in max have some great quick parameters, adding sides to a cylinder or a cap ring is a one click step on a primitive. Adjusting the slope on a oil tank or a capsule are super quick ways to get a non-standard cylinder shape much faster than trying to poly model a cylinder into those shapes. It also helps when…