You know what, everyone is right. I won't damage this thread by starting a flamewar. And indeed, you're correct, I did enlist your advice many months ago, where you didn't fail to condescend to me then as well with the statement "chokra school of modeling." But like I said, this thread deserves better than a flamewar. 1.)…
I don't have Zbrush :) interesting idea WaYWO. Max does have a similar function to creating a spline from edges. Unfortunately the topology of the grapeshot does not have curves around each of the cannonballs to form the rope shapes. @Colddeez I do know how to do that already but the question more over is how can I quickly…
Hello guys, i mentioned this problem shortly in another thread before but it was told me to come here. i want to model a shape like this. its a kind of metal scope on a cylinder: So i created a cylinder with around 40 sites and 10 segments and insettet und deleted the faces i dont want. and get this shape right here: and…
i gave it a go but for some reason I could not make a breakdown of it, didn't look good as my first result :poly122: Hope you still find it useful. I started with a 8-sided cylinder, added two vertical edges to each face, moved up the top center horizontal edges to create rounded ditch shape. Some taper scaling and for the…
Another question for my model here. If you look at the area marked in red, it basically has a cylindrical shape with one cylinder(green light one) inside another cylinder(the silver rail containing the lights) and then another bigger cylindrical shape at the bottom holding it together with the top square part. I can't see…
Thanks, that really helps clear things up, the approach you described is a lot easier than linking a quad sphere. I tried that after your first response and while it achieved the results, it was very limited (for instance, in the actua model i'm copying, since the cylinder is conical, that means the hemisphere needs to…
Yeah why not? Use a reference cylinder and match it if you want. Whatever gets you there. As for that protective cap, you can totes use a sphere for it, but squash it first as it's not spherical... more like a zeppelin shape. Get good refs, study them and follow them. Nail the large shapes first, then do the details. Make…
Hey guys long time no response (on my part), been really busy on my new gig. Anyways I thought I would throw you guys some love SnowInChina: you are so right that guys stuff is like MODELING GOSPEL. SUPA: there are tons of examples in the back pages of this thread covering different ways to do it and trust me I do mean…
@amoeba You're definitely on the right track. What you have right now looks fine on a flat surface and the basic edge flow is there. Most of these window louvers snap into place on the surround trim or are glued directly onto the glass and body work with adhesive or double sided tape. Some people like them and some people…
I'm having troubles with this mesh. First, I can't get volume right - it doesn't look like leafs are going into waves-like shapes. They don't bulge, they just sit there. Second, there are too much edges to make it into one mesh without making geo pinch somewhere. I was thinkin about breaking this into separate meshes but…