Hi guys! I made this node to get a full range of values out of my black and white information, it can shift the values of any black and white map or a normal. With the new height blend node out I thought It would be cool to share this with you guys since I've gotten really great results with it. It gets a little heavy so…
I'm running some photos through substance to generate different maps, and i'm wondering if someone might have tips for generating an opacity map. My photos typically look like this This one is cross polarized I also have specular versions along with 4 directional versions for normal map generation. Depending on types of…
4 hours: https://www.artstation.com/artwork/ZPR90 6-8 hours: https://www.artstation.com/artwork/YrnwP ~6 hours: https://www.artstation.com/artwork/R5RZO At the end of the day it is not about JUST getting a material out of designer. It is getting a completely procedural way to generate hundreds of textures from a few…
I don't worry about that. I actually am constantly referencing myself on how I made part of a particular graph, and that's a good sign that it's something that would be beneficial to add to a library of generators. As far as not remembering things, I think the important thing is understanding a way of thinking rather than…
The random seed of the "Pattern" parameter is static in Substance engine, so you need to do it differently. Btw (just so you know :) ) if you need to do this kind of random for another parameter, you can cast a float to an integer. This way you can do a random on a float between 0 and 4 for example, cast it to an integer,…
I just started using SD, and had a few questions: 1.Is there an easier way to blend multiple textures together than blending them in pairs, and then blending those pairs? It becomes a bit cumbersome and unweildy. I suppose I could create my own node/substance that just does that behind the scenes, but is there a blend-node…
I've been texturing since quake 3 days, just doing everything in photoshop, then progressing to zbrush/zapplink workflow. Substance designer blows old workflows off the planet. It's easy to learn, fun to use and super creative once you get a handle on the workflows. Even the best SD artist out there have not even scratched…
Nice work :) I assume this is just the albedo, but the value range and subtle detail is great. I think the wood could use some variation in the grain though, and the gaps between planks aren't really realistic. They'd generally fit snug. You've inspired me to make some nodes that handle herringbone patterns! I've been…
I thought I would ask this here being as the work I have seen is just incredible. I am struggling with designer a little bit. I have the fundamental basics of how to work with it and I have been making Substance materials for a few months now but I always struggle with blending. As soon as I start plugging up nodes for…
So what plans do you guys have for optimization? I've got an Intel i7 4770k, 16 GB, and a Nvidia GeForce GTX 680 w/ 4 GB, and I can't reasonably use the Gunformer template -- it's far too slow. It'll take 30 seconds every time I touch a slider. Additionally, sometimes SD will just go nuts when loading saved substances,…