Well the pose animations etc. are substantially different, I don't think that will ever be a problem to be honest or people would be seriously confusing PA's new set with Drow Ranger (stress on seriously since I've seen someone protest that he was confusing the two heroes). I mean Storm has that funky walk and he's a fat…
Hey guys, long time no see. :) Because there is a new technique how to import models I want to try it. I was so depressed last time when I tried to import it. Thats why I used preview screnshot from P3D on my last item. I think it can looks better with better textures and with preview from the game. If anyone can help me,…
Wow That's really looking great, awesome execution! Now the name of the hero needs to change :p @Bronto: I can see what you mean, although the only real simularity I can find is the tongue. The body is a lot less exaggerated for a real cartoon as well as the ears, teeth and gear. When I started I only used real reference,…
Yes I had removed the simmetry line before the previous tris count check (as you can see on img below) yet was not enough,now I managed to squeeze some more tris somewhere else so currently it is 464 Tris,but really, I don't see this weapon going below 400Tris without becoming utterly ugly... Yet,pretty much all you guys…
Not trying to accuse anyone.. Just saying that such knowledge is known to some but hasn't been shared yet, as if it's currently too sacred for the workshop masses :P it's also possible that those who know just don't make tutorials. I just find it weird that there have been many workshop items with custom particles made and…
@rory & snowstorm - thanks you guys!! @ T_Vidotto - I think a scythe would look pretty awesome on her, as long as her animations are conductive to it.. or maybe they would give her new ones? @ Soldeus - I had a similar issue, where some of my particle fx meshes are appearing offset from the actual mesh. It didn't seem like…
Check your bones! From the devs. "We have gone through the hero Tech Req pages (http://www.dota2.com/workshop/requirements) and labeled every weapon slot with which bone a weapon model should primarily be bound to. This is important because nearly every weapon is NOT bound to the wrist which is how many of the submitted…
Once again I've been trying things for hours and nothing is working. I think the part that's losing me is... 1) I have the particle set up and ready to go and I put it in the appropriate folder (particles/econ/items/hero)<-is this the right folder? 2) I have the qc file edited with the $attachment command, I've tried both…
Concerning finished items and submitting them, I would really appreciate some help with this. What exactly are the files and data that need to be included? Valves page is rather contradictory on the matter. From this quote from the official page I would assume that what is needed is the model files and the 4 related…
In a sudden burst of inspiration I came up with an idea for a hero I don't usually play that much, Crystal Maiden. Today I sat down during some downtime and thought I'd mock up an idea - instead I've been working most of the day and this is the result. 1 is LOD1, 2 is LOD0 and 3 is what I'm going to use for normal maps.…