Hello! I'm an experienced Tech Artist and I'm currently looking for part time or freelance work. I've worked on multiple solutions some of the examples of my work can be found below. I'm also abale to build tools either as Windows apps, Blender Addons or simpler Photoshop Scripts (open for other things if it can be written…
I just did some planning on the schedule... I thought I still have plenty of times but once I break it down, it's actually really packed, and I also still need to work on my freelance job, so it's going to be SUPER challenging. I am going to render the character in Arnold because I have some experience with it in my…
Thank you everyone, I appreciate the advice! @poopipe I wish I was easily able to show my professional works breakdowns, but they're pretty much under lock and key. I'll aim to do that with some of my personal art especially upcoming pieces. @MisterSande Very good point, I guess I am at a crossroads since I love texturing…
Outsourcing is becoming more and more common. It's basically contract work on a big scale. You hire an entire team rather than one or more single freelance developers. Some people now call it 'Distributed Development" because many people still think "cheap", "bad quality", "boxes crates and barrels" when they hear…
I've typically found that modelling for competition and the like has been so different than modelling for production. Every production I've ever worked for, both inhouse and freelance has had their own variants on how they wanted things posed. I guess the Character TD's and or Lead Animators have their own little…
You would need a pretty broad portfolio (good assortment) to approach the collectible/toy market. I would recommend focusing on either monsters or humanoids and really pushing the detail, since that's the kind of work that gets noticed. It is possible to make a career in this field, but it will take time. You should be on…
acapulco - Whoaa thanks!! I'll do my best! James - I learned while working freelance that I should never stop thinking about the things I want to make. I should plan them out in mini-milestones, do trial runs of painting methods, and make lots and lots of mistakes - something they almost never let you do at work. And keep…
It's a work-life balance thing. I could (and do sometimes) spend all day at my work station, but I don't want to spend my whole life at my workstation. I do like spending time with my family, so I'm trying to figure out how to do this and that at the same time. When you work freelance, it's very easy to over-devote…
I tried Modo, didn't like the UI a whole lot at first but that was a while back - after trying out Mari and loving it I've been willing to give Modo another shot when I get some time, I hear the modeling tools are awesome and the foundry guys are doing a great job :) Personally I've been putting more priority into…
It has a fair amount of bullshit like any other job But it's the only job(s) where I have ever: been paid a pretty hefty sum to sit at a computer and model monsters all day had tequila shots in a cubicle with my boss rewarded with beer, and cookouts for a job well done rewarded with beer, and cookouts because it's Friday…