How can the lower poly have correct form for deformation if the high-poly does not? The only thing you are defining on a game-rez model is topology. If it doesn't already have everything else correct then it will not be as good as it can be. This normally passes fine at most studios (low-poly model adjustment after the…
Gettin spooky! Used UE4's displacement setting for the roof tiles because Epic decided tessellation wasn't needed :| Frankly I'm tired af of UV mapping planks lol. In hindsight, maybe I should have made a few planks, UV'd them, and placed those around the enviro. All my planks so far are from a trim sheet I sculpted.…
Since epic is not using decal on fortnite, the decal shader is not the best it could be kekw. There is a thread about this problem here: https://polycount.com/discussion/202328/expanding-dbuffer-decals/p1 One work around would be to use 2 uv channels, but you would have to cut the ''decals'' into the mesh instead of having…
I suggest giving SP a chance. It's better than you think. I know it can be annoying playing against smarter players in MP where you can lose a gun fight or whatever and then going into the SP, but if thats the problem, play on Veteran. It is a great experience and its way better and more epic than you'd think. Helps your…
Quixel and Substance both have free videos on their youtube channels that are generally very good. You'll need to learn how to build materials in whatever engine you're going to use. If you're using UE4 then Epic has some good free videos on their youtube channel. Otherwise there are plenty of resources for building…
Aspect ratios are on my backlog. Only added 1:2 so far. Will try to do that within the early access time. The scale feature is part of the mark shells as fittings epic feature. Those ones I will try to add after early access. The scale lock I can add to backlog. But this means those elements will keep their size. If other…
I tackle the Monthly noob challenge to and I decided to go hand painted and for this I went with the same approach JustMeSR suggested. I unwrapped the area between two verical blocks, one vertical block and the corner stone. The large wall corners will be done in a seperated Map (I will add them to one of the other UVs, as…
Yeah I just tried the .ase file and it was an epic fail. I am going to take the time tomorrow and see about breaking these up into smaller sections like Camikaze and Gilgamesh suggested. The only reason I didn't do it earlier was because I wanted to preciseness of the models that were done in Maya. As far as being in…
Some content in the Marketplace is marked UE-Only, and that content can only be used in Unreal Engine. Most of those are packs from Epic themselves. Assets are unlikely to include an object space bake unless it's explicitly stated in the description. The difference in normal maps is that UE4 requires the tangent and…
well here they're not even creating a haircut unlike the examples from the epic PDF. you could paint (or photo-source) those hair-cards in a few minutes by hand, btw. - skipping the hair plugin alltogether. if you have to place the cards by hand however then having access to a fancy hair plugin seems irrelevant to me.…