Carmack touched on that a lot with how they made Rage. Their toolchain was set so that they built at a ridiculously high fidelity, and downsampled for the actual game. Meaning later on he could use that raw, super-high-fidelity data, and try different ways of compressing or baking the data - to get better results. I'm sure…
I was just making research about cool plugins for blender. Especially for hard surface and general usage. Here are the addons i've found useful. I didn't try all of them yet, but you can check them out. Hardops is best and most useful one for hard surface artists as MmAaXx said. Speedflow and speedflow companion makes some…
This is what I expected, the 4th Amendment argument. As I've already said, there are plenty of exceptions to the Bill of Rights. The 1st Amendment ensures the right to free speech. That doesn't mean you can yell 'fire' in a crowded theater. It's been legally defended many times that your right to free speech is trumped by…
If you have a year to work with and that is your go at a diffuse then I'd be worried and sleepless trying to get good. I'm not one to sugar coat anything so I play Simon Cowell a lot but basically I'd be worried that 3 years of work and this is your post. I hope you can at least model well or you need to seriously evaluate…
Just saw this. It's a cool design, however it feels a bit unfinished (taken your deadline in account). I think you have gotten the relative scale of your structures vs props pretty good and UDK's lighting is always very nice :) . Lighting I have a hard time feeling that I'm actually in a facility submerged in water. I…
Fantastic feedback guys, thank you! A couple of updates... I tweaked the lighting and texture colors a bit as per Alex's advice. I didn't go quite as warm because it started to look a little too orange from the player's perspective, even though it does look nice from a distance. I may tweak the lighting a bit further as…
Damn man, why so few comments? this is awesome! Though I would say two things, first where the black (I assume charred skin) meets the good skin on his cheek doesn't seem to have the same transition as on his chest specifically right around his mouth, I would soften the transition. And second I think the hammers bringing…
@BIGTIMEMASTER Great advice, mate. I'm self-taught as well and in my early days I used to soak up the Gnomon dvds.....that came in the post.... :) (there was no youtube back then. No streaming or video tutorials online, and mostly a handful of written tutorials) Before those dvds I used to buy huge 3dsMax books at an…
That looks like Unity! Here are some options: EDIT - It was material.color.a material.color.a (or similar) can be scripted. Attach a script to the emitter or something, and fade it. So: instantiate (Z prefab, which is a plane - NOT the Unity plane with 200 tris - with texture and shader with transparency)…
Hey everyone! Thanks again for all the very kind words! Sorry for not being around much...hard at work and all that :) We are currently working on a solution for the concavity and convexity maps exporting as the AO and we will hopefully get a new build up with a fix for that soon. We are looking really hard into this at…